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  1. CRGreathouse

    Another Immortals Handbook thread

    There's no fission in the sun -- and why would there be? It's endothermic for all elements as light or lighter than iron. It's all fusion in the sun. Please note "hence why" is redundant. "Hence I said it'd be a good idea" (et al.) suffices. :confused: I don't think they'll prize them as...
  2. CRGreathouse

    Complaint about Ignore list

    I think that's a great idea. :)
  3. CRGreathouse

    Another Immortals Handbook thread

    That's why I gave a definition and quick description. :cool: I can't imagine that, aside from consuming its fuel or oxygen. When dealing with magical creatures needing neither, I can't see it working. When it does, I want Con damage instead of overcoming 50/100/150 points of resistance to...
  4. CRGreathouse

    Another Immortals Handbook thread

    I'm not in the greatest position to answer this as I don't use the shape of fire. In general, if the creature could continue to burn/breathe/whatever it does without air (in vacuum/underwater/etc.) then it would be unharmed, otherwise it would begin to "suffocate". A human with fire resistance...
  5. CRGreathouse

    Another Immortals Handbook thread

    Recap, for those who are lost Alz: "Neither will needless changes. It's not complacency to say that what isn't broken doesn't need to be fixed." U_K: "The Model T Ford automobile worked but few people drive them today. It wasn't 'broken' but the cars today are 'better', thats progress." Alz...
  6. CRGreathouse

    Sorcerers and Energy Substitution

    Yes, more than fair.
  7. CRGreathouse

    Human Monks can take Improved Natural Attack?

    I voted "No, not per the Rules as Wriiten (RAW)", but that's not quite what I mean. I don't allow INA to improve the increased damage of the monk, only the base damage. I believe that in both my campaign and the rules as written a human with INA has base damage 1d4, and a human monk's class...
  8. CRGreathouse

    How Wizards Got It Right

    You know, reading the post I didn't get the impression that humor was intended -- it seemed like a legitimate post asking what Wizards could do to make a successful fourth edition in 4-5 years. Various suggestions, some novel and some common on these boards, were incorporated into the basic...
  9. CRGreathouse

    Another Immortals Handbook thread

    I don't really like this setup, as I don't think the fire giant should have the fire subtype in the first place. In the case of a creature such as a fire elemental, though, I don't think that any level of fire or heat as such should be able to harm it -- although possibly some fire creatures...
  10. CRGreathouse

    Another Immortals Handbook thread

    People are mostly struck by small cloud-to-ground bolts -- that's why they generally survive. :p In any case I don't understand your figures. You assign a fireball a temp of 2000 degrees -- why that temperature? You say it deals 32d6/round based on your formula, so why does a flash 1/1986th...
  11. CRGreathouse

    Another Immortals Handbook thread

    I trust we can look forward to an article or rant that says that Wounding is overpowered, then? It may be better rated as a +3, but it's certainly stronger than your Icy Burst.
  12. CRGreathouse

    Another Immortals Handbook thread

    Excrcise: Craig has lightning dealing 500d6 damage/round. Now the typical energy released by a bolt of lightning is 10^10 joules, the equivilent of about 2 tons of TNT. Based on the damage he has for TNT, how muich weaker is a 5d6 lightning bolt than a natural lightning bolt?
  13. CRGreathouse

    Serious inquiries only please - 100th level adventure hook and module in development

    I concur with Sage and Yair on the above 3 points (and with Yair's "no action" understanding as well).
  14. CRGreathouse

    Serious inquiries only please - 100th level adventure hook and module in development

    I don't think that the x10 rule is applied like that -- in fact I think it's applied just as you did it. Look at the lower-priced items in the ELH -- they're clearly not multiplied by 10. Multiply by 10 for certain effects (enhancement bonus above +6 for stats, +5 for weapons, or +10 for...
  15. CRGreathouse

    Serious inquiries only please - 100th level adventure hook and module in development

    I don't think the rule applies to that case. It's meant to apply to cases where each ability comes from the same pool. Staffs, for example, can use multiple spells but all spells are powered by the shared charges. As a result, the second and further spells don't add much power (just...
  16. CRGreathouse

    A scale for house rules

    How about: Tweak House Rule New Subsystem
  17. CRGreathouse

    Question reegarding Craft (Armorsmithing) & Starting equipment

    I'd certainly allow this, assuming the player can hit the appropriate DC taking 10.
  18. CRGreathouse

    Epic Level more popular than Psionics?

    The Epic Level Handbook has a sample adventure or two. Dungeon has published two epic adventures, I think -- The Storm Lord's Keep (#93) and The Razing of Redshore (#92).
  19. CRGreathouse

    Epic Level more popular than Psionics?

    I strongly prefer epic material. I did pick up the revised Psionics Handbook (not the original, though), but for the most part I leave psionic material alone and search out as much epic material (Epic Level Handbook, Legends of Avadnu, Immortals Handbook, Gates of Hell, et. al.) as possible.
  20. CRGreathouse

    What do you think WotC should be making?

    I'd like to see a book devoted to Epic material, focused on DM material (magic items, monsters, alternate rules/rules variants, and running epic campaigns).
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