Upper_Krust
Legend
Hey Alzrius matey! 
Not that it hasn't been fun but we are going to have to start boiling this discussion down to the key elements.
I think part of the problem is that I am trying to entertain the idea that power doesn't really have limits. But once you invite the idea of Absolutes into your game you impose limits.
By the way have you had a chance to read the "Intercontinental Union of Disgusting Characters" yet?
Two wrongs don't make a right. Why the heck would you increase the fire damage to the point where it would logically melt metal when we know that metal is not supposed to melt on the Plane of Fire in the first place (certain very hot locations being the exception). Its called the City of Brass, not the City of Fire Immune Brass.
Exactly, which is why I never suggested that. What I suggested was the possibility that artifacts could be broken into pieces but that the pieces would reform unless taken and hidden away.
How is resistance as powerful as an immunity?
Isn't having resistances more likely to favour players being forced into making tactical decisions, since they don't add the complacency that immunities bring to the game.
I'm not suggesting remove the monsters immunities and leave the PCs immunities intact! The changes would affect both sides and if anything its likely to be the PCs who feel the brunt of the changes.
So we can go ahead and disregard every monster book, including the Epic Level Handbook, (and Legends of Avadnu?), and all the non-deities from the IH:Bestiary then?
Heres an idea - why don't we just assume that every epic character, monster, item (etc.) has the immunity breaker, but that immunity breakers don't work on resistances - fair enough?
So its somehow harder for heroes when they are immune to virtually everything the monsters can throw at them? I fail to see how you arrive at that conclusion.
An immunity is not a challenge, its the removal of a potential challenge.
Rings of Universal Elemental Immunity will be considered standard equipment by the time you can afford one.
Sort of takes the sting out of Immortal Gaming when you disallow PCs from becoming deities - don't you think?
I'm sorry, all the 1000th-level characters were killed by a deity using its Life or Death Salient Divine Ability.
Why would the deity even bother with disjunction when it can just cast Anti-magic Field (to which it is immune) and then just laugh at that epic PC thats much higher level than it.
Isn't that option a bit limiting? I mean if the only option is to challenge the PCs with higher ranked deities (wherein the PCs immunities are removed) how is this any different from removing the immunities in the first place (except that doing the latter allows you to utilise all potential adversaries, not just higher ranked deities)!?
As opposed to what? Zeus realising his lightning is useless, switches to melee, attacks each character and then concentrates upon the character he was able to hit the easiest. Is the character with the lowest AC now facing a disproportionally deadlier encounter?
See two points up about why using progressively higher divine ranks (virtual or otherwise) is not the solution.
We are talking about using monsters within the PCs CR bracket. However with so many immunities in play it lopsides the whole process.
They are above epic PCs of the same level certainly. I never said it was a black and white situation...although I am sure you would never jump to that conclusion.
Epic is just an adjective. The problem is going to be with the situational modifiers for having so many immunities totally messing with your challenge ratings.
See above for why this solution doesn't work.
He who laughs last...
Its not really a poignant concern for monsters. A Fire Giant having Fire Resistance 100 instead of Fire Immunity is not going to make any real difference to how challenging it is.
If we use common sense we remove immunities altogether.
No, I'm suggesting that once 4th Edition comes along the bulk of game designers will design for that.
I find that difficult to believe.
So do you get the luxury of answering a question with a question and I don't?

Not that it hasn't been fun but we are going to have to start boiling this discussion down to the key elements.
I think part of the problem is that I am trying to entertain the idea that power doesn't really have limits. But once you invite the idea of Absolutes into your game you impose limits.
By the way have you had a chance to read the "Intercontinental Union of Disgusting Characters" yet?
Alzrius said:Hence why I said that it'd be a good idea to increase the damage taken from being exposed to the Plane of Fire.
Two wrongs don't make a right. Why the heck would you increase the fire damage to the point where it would logically melt metal when we know that metal is not supposed to melt on the Plane of Fire in the first place (certain very hot locations being the exception). Its called the City of Brass, not the City of Fire Immune Brass.
Alzrius said:Assuming that it wasn't just immune to damage. Major artifacts would lose a lot of their potency if epic/immortal PCs could just whack them into nothing.
Exactly, which is why I never suggested that. What I suggested was the possibility that artifacts could be broken into pieces but that the pieces would reform unless taken and hidden away.
Alzrius said:If you remove immunities and replace them with high-level resistances, PCs will seek and prize them just as much as immunities, so we can say that your postulation there definately isn't true.
How is resistance as powerful as an immunity?
Isn't having resistances more likely to favour players being forced into making tactical decisions, since they don't add the complacency that immunities bring to the game.
Alzrius said:On the other hand, replacing monsters' immunities with resistances inarguably decreases their threat-potential.
I'm not suggesting remove the monsters immunities and leave the PCs immunities intact! The changes would affect both sides and if anything its likely to be the PCs who feel the brunt of the changes.
Alzrius said:Gods of higher rank, beings with immunity-breakers, major artifacts ("major artifact" is Latin for "plot device"), and the big one...damage of a type that they AREN'T immune to! Yes, there are still some of those...and all of those outs are just off the top of my head.
So we can go ahead and disregard every monster book, including the Epic Level Handbook, (and Legends of Avadnu?), and all the non-deities from the IH:Bestiary then?
Heres an idea - why don't we just assume that every epic character, monster, item (etc.) has the immunity breaker, but that immunity breakers don't work on resistances - fair enough?

Alzrius said:You say it hamstrings the side that opposes creatures with immunities...I say, it makes it more challenging for them. And D&D is about escalating challenge. Heroes are made more heroic when winning is that much harder.
So its somehow harder for heroes when they are immune to virtually everything the monsters can throw at them? I fail to see how you arrive at that conclusion.
Alzrius said:Creativity comes from developing new ideas to overcome challenges, not from tearing down things that are slightly difficult to deal with.
An immunity is not a challenge, its the removal of a potential challenge.
Alzrius said:Likewise, immortals are immune to electricity, but epic mortals aren't, and that's half of epic/immortal gaming right there.
Rings of Universal Elemental Immunity will be considered standard equipment by the time you can afford one.
Alzrius said:Likewise, if a DM has a big problem with immortal PCs being too powerful due to so many immunities, there's a simple answer...don't let them become gods!
Sort of takes the sting out of Immortal Gaming when you disallow PCs from becoming deities - don't you think?

Alzrius said:A 1000th-level character can put the smack down on most deities just fine.
I'm sorry, all the 1000th-level characters were killed by a deity using its Life or Death Salient Divine Ability.

Alzrius said:Given that epic characters would most likely be relying on magic, which allows the disjunction possibility I outlined before, that hardly seems laughable. As for it being useless versus immortals...
Why would the deity even bother with disjunction when it can just cast Anti-magic Field (to which it is immune) and then just laugh at that epic PC thats much higher level than it.
Alzrius said:have you forgotten that it works on deities of lesser divine ranks? Unless your entire party is DvR 19+, they're not inherently immune anyway. And if they are that strong, it seems to make sense that they'd shrug off his power.
Isn't that option a bit limiting? I mean if the only option is to challenge the PCs with higher ranked deities (wherein the PCs immunities are removed) how is this any different from removing the immunities in the first place (except that doing the latter allows you to utilise all potential adversaries, not just higher ranked deities)!?
Alzrius said:How about that makes his electrical attacks hideously unbalanced, then? A party of mixed characters (some have electricity resistance, some do not) will quickly divide up into those who only take some of the damage, and those who take all of it. E.g., if Zeus's lightning bolts deal 800 points of damage, the characters with electricity resistance 700 are facing a moderate threat...and those without any are facing a major threat. Being a god, Zeus quickly realizes who is more hurt, and focuses on the characters who take more damage. Said PCs are now facing a disproportionally deadlier encounter.
As opposed to what? Zeus realising his lightning is useless, switches to melee, attacks each character and then concentrates upon the character he was able to hit the easiest. Is the character with the lowest AC now facing a disproportionally deadlier encounter?
Alzrius said:I disagree, see the outs listed above. Likewise, there can be epic monsters that have god-like abilities (by this, I mean virtual divine ranks) and so can overcome divine immunities of deities with lesser ranks. See the incredible work Beyond the Gates of Hell over at DICEFREAKS for more on this.
See two points up about why using progressively higher divine ranks (virtual or otherwise) is not the solution.
Alzrius said:Almost none of those monsters are meant to be facing immortal PCs, just epic ones. Don't tout their being meant for something different as a flaw of the system, because it isn't.
We are talking about using monsters within the PCs CR bracket. However with so many immunities in play it lopsides the whole process.
Alzrius said:Considering that you've said immortal PCs are above epic ones,
They are above epic PCs of the same level certainly. I never said it was a black and white situation...although I am sure you would never jump to that conclusion.

Alzrius said:it doesn't seem odd that monsters that are merely "epic" won't threaten immortal PCs.
Epic is just an adjective. The problem is going to be with the situational modifiers for having so many immunities totally messing with your challenge ratings.
Alzrius said:This isn't anything immortal monsters (or epic monsters of a much higher caliber) couldn't solve.
See above for why this solution doesn't work.
Alzrius said:If you take yourself too seriously, no one will.
He who laughs last...
Alzrius said:And I'm talking about all monsters, across the board, having no immunities, and their resistances not being nearly enough to stop them from thusly becoming much too easy to kill.
Its not really a poignant concern for monsters. A Fire Giant having Fire Resistance 100 instead of Fire Immunity is not going to make any real difference to how challenging it is.
Alzrius said:If we use common sense, we use immunity, we use immunity breakers, and we chose to stop at a point before it gets ridiculous, instead of having to revise the entire system.
If we use common sense we remove immunities altogether.
Alzrius said:You seem to be suggesting that game designers are intentionally creating bad products to appeal to the bad gamers...which sounds rather crazy.
No, I'm suggesting that once 4th Edition comes along the bulk of game designers will design for that.
Alzrius said:Wow, even the first 20+ pages? Longest thread I've ever ruined!![]()
I find that difficult to believe.

Alzrius said:No, but please do point out some real world gods who only have high resistances and not immunities. And we all know that if it doesn't happen in the real world, it can NEVER happen in D&D.![]()
So do you get the luxury of answering a question with a question and I don't?