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    D&D General Why the resistance to D&D being a game?

    Nope "Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head--butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your modifier. You are proficient with your...
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    D&D General Why the resistance to D&D being a game?

    By doing 26 hp of damage vs AC 12 with unarmed strikes. Probably fairly straightforward to do solo by level 3 or so
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    D&D General What is player agency to you?

    How about if someone claimed to be royalty and asked for a tour of the Navy's most prestigious battleship? And this demonstrates that actual royals would have got the same treatment without scepticism. "Illogical" actions happen in the real world constantly.
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    Publishing modules that don't slot into existing campaigns

    That's a very good point - expanding rough campaign notes to a module someone else could use is looking pretty daunting so best to keep things to a relative minimum to start.
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    Publishing modules that don't slot into existing campaigns

    For the first two the adventure is about things being found on the island that are known to not exist, the latter is largely using the 5e firearms rules but also allowing the PCs to track gunpowder armed opponents by sound. It's all things that could be changed, but it's additional work that...
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    Publishing modules that don't slot into existing campaigns

    I've recently been working on converting a short home campaign into a module that I could publish and I and a co-author were having a discussion on whether it's worth adjusting it somewhat to expand the potential audience. It's set in a pastiche regency world, focussing on the voyage of a...
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    D&D General Fighting Law and Order

    I'm not sure this is really true for the way D&D is structured - for the normal case of attacks and saves in at least 3e and later the rule is Bonus + Dice versus Target number. It's fairly straightforward to rearrange this so that, say, the attacker always rolls (this is broadly what 4e did...
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    D&D 5E (2014) How do you define “mother may I” in relation to D&D 5E?

    And yet the Count of St Germain seems to have done precisely this, repeatedly, all across the courts of Europe in a way that suggests that travelling nobility would get a presumption of good faith. Hangers on as guests at stately homes are a fairly common character in Austen and similar period...
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    D&D 5E (2014) Players voting on each other's alignments?

    I actually had something like this in a recent campaign, but more a "vote on what you think everyone else's alignment was at the start/end of the campaign" as we hadn't made a big deal of it at character generation Bard started at CN, ended at NG Rogue started as CN, ended at CG Druid started...
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    D&D 5E (2014) When making decisions for your character in 5E, which is your top priority? RP or G?

    One way of looking at this that erases the distinction is whether we are playing a character that is fully defined or whether we are playing and discovering facts about the characters - in a way we are always playing our characters "correctly" - the actions they take are what defines them, their...
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    D&D General Beginning a new campaign advice - foreshadowing and railroading

    Yes - this is really what I was after with the setup for running the game the first time. I've been playing a few short games over the last year and having a (relatively) relaxed get-to-know-you session first to rough out character relationships and setting assumptions in play has been...
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    D&D General Beginning a new campaign advice - foreshadowing and railroading

    Thanks for the feedback on this everyone - I think the overall suggestion to kick things off after the mutiny is probably the best one, a flashback would probably be nice but not necessary. Regarding the social contract/session zero concerns - yes, I think that this is covered by the original...
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    D&D General Beginning a new campaign advice - foreshadowing and railroading

    Some time ago, I ran a short campaign (very) loosely based around Treasure Island. The PCs were a naturalist expedition to a mysterious island and shortly after their arrival to the island a mutiny left them stranded and the adventure became dodging the treasure hunting mutineers, uncovering...
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    D&D General What is the purpose of race/heritage?

    Abilities that have a minor mechanical impact but are explicitly called out in a heritage or class writeup. Dwarven ability to know whether floor is sloped, that kind of thing
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    D&D General What is the purpose of race/heritage?

    For what may be an interesting example about whether players would play non-human characters without mechanical effects, in the UK LARP Empire there are seven non-human options : Lineage - Empire https://www.profounddecisions.co.uk/empire-wiki/Orc The six lineages offer very minor mechanical...
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    D&D 5E (2014) The tyranny of small numbers

    Amusingly, I rolled something very similar to this for a currently running game and am playing a 4 STR fairy wizard. It's not been too much of a handicap so far and has been a source of a lot of amusement, but I really wouldn't want to try it on a non-full caster.
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    D&D General Starting your session - how to announce that the game starts?

    I've had some success with asking one of the players to give a summary of the last session and then following that up with a "opening crawl" giving some scene setting to get people back in the mood.
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    D&D 5E (2014) DMs, how do you fudge?

    I'll occasionally round a couple of hitpoints down to dead, mostly for pacing reasons when a fight is already decided
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    D&D 5E (2014) What do you consider "good" ability scores?

    Randomly generated scores can be interesting sometimes when you are after some inspiration for a character - if I've got a character in mind then I'd prefer to use an array - one +3 and one +2 after lineage modifications is probably sufficient. Random generation for a recent character gave...
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    D&D General What geographical size is best for campaign settings?

    I've found very small to be good - the most successful game I've run recently had 90% of the action take place on an island about 10 miles by 4. Limiting the scale meant a more focused experience.
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