Micah Sweet
Level Up & OSR Enthusiast
I have. Fun game, if a little heavy on the player side.Ever try RiFTs??
I have. Fun game, if a little heavy on the player side.Ever try RiFTs??
With what? Aren't bare-handed attacks non-lethal unless you're a monk?By hitting AC 12 and dealing 26 points of damage.
I simply don't agree. Give me something that has nothing to do with hit points.I'm not sure this is a particularly apt summation. I think it's more like..
a lot...
a lot...
a whole heckuva lot.....
of things in the game strain credulity..
such that credulity may rather be the problem than the offending game elements.
Again, "but hit points!" Is always the attack vector here.I'm simply pointing out that, by the mooted standards of you and @Oofta, that's a supernatural ability.
NopeWith what? Aren't bare-handed attacks nonetheless unless you're a monk?
I find most of the "level appropriate" mechanics pretty odd and hard to coherently justify.Not entirely true; its just assumed to trail off in availability outside of areas that level appropriate. But then, those are also the places that have monsters up to the challenge of the PCs. Once you're going to deal with the idea of "appropriate challenges", one isn't that much odder than the other. At least you don't have the Starfinder thing of a PC having to be of a particular level to use a particular piece of equipment; it'll just likely be hard for them to find them.
Well, honestly, gamist mechanics often do give players more agency; whether or not they match up with the fiction is a separate question.
And the existence of magic and mythical creatures, and civilizations made of 1000 year old humanoids, and physically accessible deities, planes of existence navigable through the power of thought, etc.I simply don't agree. Give me something that has nothing to do with hit points.
Ah. Well, that works out anyway. I don't see beating a lion bare-handed as supernatural. Very, very impressive, but if you're a good enough fighter I can see it.Nope
"Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head--butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your modifier. You are proficient with your unarmed strikes."
Plus you can take a fighting style at level 1 to make that D6 + modifier
You've had some replies. At 5th level, a 5e D&D fighter gets two attacks per round, With 18 STR (not unreasonable, given the 4th level ability increase) that is +7 to hit for 5 points of damage per hit. Versus AC 12, that is a 5 required to hit, so the expected damage per attack is 4, so the expected damage per round is 8. That's three to four rounds to kill the lion (depending on the luck of the attack rolls and the use, or non-use, of Action Surge).How does a D&D fighter kill a lion bare-handed?
All of that is supernatural. Please try again.And the existence of magic and mythical creatures, and civilizations made of 1000 year old humanoids, and physically accessible deities, planes of existence navigable through the power of thought, etc.