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  1. Ramaster

    Another Look at the D&D Essentials Kit

    Thank you for engaging too! My parting thoughts on this exhausted topic: If you decide that the negotiation should hinge on a final Persuasion check of DC 15... then why do you allow success on a 14? How is that better than "Mother May I?” The players worked HARD (in out of character energy...
  2. Ramaster

    Another Look at the D&D Essentials Kit

    Yes. Provided it was programed with the ability to do so by a GOOD DM in the first place. It's not just about that but... those are like 2 reaaally important DMing skills that not everyone bothers to pick up. Several things here. If you fudge, your players won't earn a thing. You are the one...
  3. Ramaster

    Another Look at the D&D Essentials Kit

    If you decide that the players have to climb a very smooth wall with a high climb DC and then they all fail their checks and you fudge it so that they succeed and the adventure can continue, then that's just a badly designed encounter. You are not doing anything "on hard mode", you are just...
  4. Ramaster

    Another Look at the D&D Essentials Kit

    I feel that rolling in the open has made me a much better DM, since it has helped me own my mistakes and plan (and design) better.
  5. Ramaster

    D&D 5E (2014) Mythological Figures: Genghis Khan (5E)

    I've checked with my buddy who is a history teacher at NYU and he told me that, in fact, Genghis Khan was a spellcaster that used Inteligence as his spellcasting score. Please, improve your research.
  6. Ramaster

    Chinese Government Burns Cthulhu RPG Print Run

    Holy :):):):), WTF? This even looks like an adventure seed for a Cthulhu game!
  7. Ramaster

    Worlds of Design: Four Stages of Magic - Part 1

    At the start of some DMG or other there was a bit about worldbuilding and the "knobs" you can turn to adjust your world. Like, whether Gods are unapproachable or if they walk among us. This is a cool way to look at magic from a worldbuilding perspective. On large settings, magic might be at one...
  8. Ramaster

    Worlds of Design: How "Precise" Should RPG Rules Be?

    No game can have mechanics for every possible situation. The advantage of "large" (or, more precisely, "broad" games) is that, if a new situation comes up, you might likely be able to adjudicate it by extrapolation from a suitable subsystem. "Oh, you want to calm this angry horse? Well, there...
  9. Ramaster

    Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G

    This 3rd part is downright insulting. I'll reiterate my comment from the other thread: This reads like it was written by someone who played 1ed D&D for about 10 years 30 years ago, then played 2 sessions of 4e about 5 years ago (DMed by a 14 year old GM who was running a game for the first...
  10. Ramaster

    Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G

    This is by far the worst article I've ever read on this site. Dissecting it and pointing out each and every thing that's wrong with it is useless. I find it better to just point out the only sentence that isn't either a wrong conclusion from a fallacious premise or outright factually wrong...
  11. Ramaster

    RPG 2019 Resolutions: New Year, New Game, New You?

    Great article! I've started playing the D&D spotify playlist on the background during my Pathfinder games. At first I was worried that it would be obtrusive, but since it's mostly videogame and ambient music it has been a great enhancement to immersion.
  12. Ramaster

    New Beginnings: Red Sky at Night

    This person got paid to write this article. The contet of said article is: "Runequest is cool" and "I'm going to start a Runequest game and blog about it".
  13. Ramaster

    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    That's just saying "X politician is running our country into the ground, but I voted for him/her because it makes for funnier memes".
  14. Ramaster

    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    This reads like it was written by someone who played 1ed D&D for about 10 years 30 years ago, then played 2 sessions of 4e about 5 years ago (DMed by a 14 year old GM who was running a game for the first time), then read a bunch of articles by people who had similar experiences. You claim that...
  15. Ramaster

    Worlds of Design: When There's Too Many Magic Items

    This article reads like it was written 10-15 years ago. Most of these are really bad ideas. Resonance was a universally panned mechanic, on the latest podcast JB said that they had taken it out of the system for good with no replacement. "Enforcers" that come and take your magic items (and...
  16. Ramaster

    Worlds of Design: “All About Me” RPGs (Part 2)

    What is "semi-military style"? You've identified 2 types of playstyles, "Semi-military" and "All about me", but you said that there are many more. Can you give us an example other types of play? Do you have names for these other styles? Why is it that you prefer "Semi-military"? I just read...
  17. Ramaster

    Burning Questions: How Do You Deal With Ludicrous Players?

    The quality of the articles on this site is very inconsistent.
  18. Ramaster

    Some Social Aspects of RPGs

    That last part is exactly what happened to me (minus the part were they cast Disintegrate). I recently dropped out of a table (it was like an hour drive with tolls and I had to cover all expenses) and posted a notice looking for players in my area on a local RPG facebook group. We recruited 3...
  19. Ramaster

    Watch These 4 Trailers for Ravnica

    I once ran a campaign on Ravnica (I'm a pathfinder player that also plays MTG) and the setting is a blast to run. Dripping with flavor. The "10 guilds" structure lends itself to a million adventures. On the one I ran, the PCs worked for the Orzhov (actually their contact was a Dimir spy!) and...
  20. Ramaster

    Monster ENCyclopedia: Scarecrow

    Great article as ever! I don't recall any scarecrow appearing on any of the D&D videogames. Is this information missing or do they just don't appear at all?
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