Thanks for sharing. The artwork is lovely... the setting however comes across as a generic MMO setting to me. When I look for new D&D settings, I pay extra attention to the names of the world, cities, countries, organizations, etc. When those names are generic fantasy, I instantly pass on the setting. I hate to say it, but most of what I saw in these trailers seemed terribly unimaginative.
Good naming is very important in world building. It makes the difference between an immersive believable world, and one that seems like a generic commercial fantasy product. I ask myself the questions: Is this a world that could really exist? Are these cultures that could really exist, and would they name their organizations, cities and countries as the setting presents them? All too often with these settings you see races that only seem to exist as "things the players can play", rather than races that fit the world they are supposed to inhabit. It feels like they are just ticking off a few boxes, rather than actually building a world.
I'm a bit surprised that games (both tabletop and computer) seem to be so bad at writing worlds, when there are so many great fantasy authors out there that do so well at it.