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  1. Erechel

    D&D 5E (2014) A Mystic Thread: Wu Jen or Kineticists?

    Fact is, I don't see any reason to use psionics at all if its only another flavor of magic (now that it is just magic), with the same powers. It's the same old class bloat from 3.5, rehashed. It's really necessary to add a fire psionic? You already have a fire wizard (mainly evoker), a fire...
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  3. Erechel

    D&D 5E (2014) Called Shots: Aiming at specific body parts rule and discussion.

    Without any arguments. You just shut the window and call it a day. Just because. Have you even read the post? That would be an awfully long combat with this mini system. Ready action, disadvantage and half cover AC for... 1d6+Str damage and the possibility of stunning the rival for 1-3 rounds...
  4. Erechel

    D&D 5E (2014) Called Shots: Aiming at specific body parts rule and discussion.

    Groin has half cover and disadvantage :p. Nevertheless, this is in draft form, but the fact that I do not give specific conditions is that I tend to leave that to the DM or the player. I've sometimes played and I make extensive use of stunts as a character (I've posted an example last week of my...
  5. Erechel

    D&D 5E (2014) Called Shots: Aiming at specific body parts rule and discussion.

    That's why I said that it's a readied action that triggers when the foe attacked has done its action. It's basically the same reason, but working inside the system.
  6. Erechel

    D&D 5E (2014) Called Shots: Aiming at specific body parts rule and discussion.

    I've seen players wanting make things like this since I begin to play AD&D 16 years ago. People always want to hit specific body parts to cause different effects, a thing that directly confronts with the HP system of D&D by introducing located injuries instead of reducing abstract vitality. AD&D...
  7. Erechel

    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    Oh, for God's sake. You make one work about a particular thing (saying that there is no conclusion yet) and someone puts itself in a pedestal and complains about it saying "this is an incomplete work". OF COURSE is incomplete. I've said it in the very beginning. This is a test about how much...
  8. Erechel

    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    Traps are by no means tied to Dexterity at all. In fact, most of them have attacks instead of saves. And yes, Dexterity affects AC, but so do Strength, as you need certain tresholds covered in order to use heavy armor: the highest basic AC comes, in fact, from strong characters (20 from shield...
  9. Erechel

    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    Traps are by no means tied to Dexterity at all. In fact, most of them have attacks instead of saves. And yes, Dexterity affects AC, but so do Strength, as you need certain tresholds covered in order to use heavy armor: the highest basic AC comes, in fact, from strong characters (20 from shield...
  10. Erechel

    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    Not so much. I have not provided only numbers, but a small analysis as well. That's the Dragon Percentile for you, and the scattered/concentred value. Dex saves are concentred around dragons, mostly legendary dragons; and dragons won't be direct enemies until the late game. Same with Wisdom. Of...
  11. Erechel

    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    I don't really like to go back to 3.5, in my understanding the worst of the D&D iterations. Also, if we "colapse" saves, I see more connection between Strength and Constitution saves than Strength and Dex ones. I really like the saves linked to stats, and I don't really need perfect balance...
  12. Erechel

    D&D 5E (2014) On Saving Throws (a Monster Manual Analysis)

    Ok. It's a common place to say that, in D&D 5th edition, Dexterity is king over Strength, partially due to the fact that the Dexterity is the "most common" Saving Throw. I want to discuss that and see how much truth there is in that statement. I searched through the Monster Manual and made a...
  13. Erechel

    D&D 5E (2014) A change of perspective: From DM to Player

    Yes, and this is an NPC class, absolutely optional, so it hasn't even to work as if every fallen paladin becomes an Oathbreaker with powers. If a paladin severs its link with the gods or the "good" philosophy by becoming a fiendish warlock, its divine powers should be severed too. A blackguard...
  14. Erechel

    D&D 5E (2014) A change of perspective: From DM to Player

    Yes, I know what you are saying. Basically, I was lucky when I rolled the dice. But I could not be lucky, and I would play nevertheless. About optimization: I didn't optimize my character basically in this way: its much more convenient to have high Dexterity as a strength fighter than...
  15. Erechel

    D&D 5E (2014) A change of perspective: From DM to Player

    Absolutely anything can be made our of the blue. It's not that hard, also, but that doesn't mean that is actually a good concept. Yes, I believe that you could actually made a backstory about something weird, but also there is no reason for, other than "I want to have that and that power". If I...
  16. Erechel

    D&D 5E (2014) A change of perspective: From DM to Player

    I think that optimization is a trap most of the time, as many times the DPR eats up a character potential to be awesome. And I cannot avoid to feel shivers when anyone talk about "builds" instead of characters: as if the characters were a Magic: The Gathering deck prepared to compete. D&D is a...
  17. Erechel

    D&D 5E (2014) What Rules do you see people mistake or misapply?

    You are missing the +2 to the Dex Saves too. Looking for cover is a useful way to get better fireball saves. Never happened to me. I've actually silenced a priest by grabbing its mouth last session. I've seen extra saves, but never for that. I usually give saving throws against enviromental...
  18. Erechel

    D&D 5E (2014) A change of perspective: From DM to Player

    Last Saturday I had the chance to play a new campaign as a player instead of DM after continuosly being one for the last 2 and a half years. As a DM, I grew tired of the responsibility of running balanced encounters, creating branches of actions, and carefully measure what consequences should...
  19. Erechel

    D&D 5E (2014) Equipment Damage and Duration Rules

    Look, I'm a big fan of the fighters and martials in general. I even homebrewed a non-caster Intelligence class, the Wanderer. I'm not saying that the spellbook can't be damaged. There is no "fiddly" damage to the Fighter's equipment: every character in the group take the same amount of equipment...
  20. Erechel

    D&D 5E (2014) Equipment Damage and Duration Rules

    The effects of the damage to armor -not to their duration, the actual damage they receive when the duration is over- is the same as the corrode metal of the oozes. I've used the rules of the monsters to model my own -although I've forgotten about the -5 rule= broken beyond repair, and used the...
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