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  1. Erechel

    D&D 5E (2014) Equipment Damage and Duration Rules

    No, not really. These rules are an oversimplification of most equipment damage rules, and I don't bother to track damage types on this. Keep in mind that i count 1 point per fight -or dangerous encounter-, not per hit, spell, etc. A spellbook is mostly keeped safe, not directly "in harms way"...
  2. Erechel

    Does D&D need equipment wear rules?

    Problem is: the amount of times one was hit is cumbersome to track down. I've a system that uses the amount of fights instead, and apply it to every piece of equipment. Your heavy armor will be damaged in 16-18 fights (although its duration will be reduced), but a wooden shield would take less...
  3. Erechel

    D&D 5E (2014) Equipment Damage and Duration Rules

    The problem is that you have to track specific damage of every kind every time you fight, which increases a lot the bookkeeping and potentially halts a game. I've playtested with my newbie table the duration rules that I've posted, and we retroactively counted all the fights they had in the...
  4. Erechel

    D&D 5E (2014) Equipment Damage and Duration Rules

    This has problems of its own, namely the amount of attacks of fighters. An unskilled fighter has lesser opportunities to break its wooden staff than a fighter with its quality steel! Also, quality of weapons is never an issue, which is something that I care about
  5. Erechel

    D&D 5E (2014) Equipment Damage and Duration Rules

    Hello, people. As you may know, there are plenty of complex systems for adjudicating damage and wear to the weapons, armor and clothes that the adventurers' use. Most of these systems are very complex and bothersome to use, as they don't abstract enough this feature and make it difficult to...
  6. Erechel

    Fragility and Equipment Damage

    Look, I've homebrewed for the DMs Guild a set of Equimpent Duration rules. Basically, no matter how much you care about your equipment, adventurer life is rough, and the equipment isn't eternal. The rules assume that every X fights, your equipment in harm's way (basically every weapon, shield...
  7. Erechel

    Does D&D need equipment wear rules?

    For the D&D 5th edition there are in the DMs Guild: http://www.dmsguild.com/product/209814/Equipment-Duration-Rules?term=duration+rules&test_epoch=0
  8. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    So, you are comparing a pretty much optimized build centered on damage with a subpar character with lots of versatility?
  9. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    In fact, I picked the disciplines at glance, as if I were a random, non optimized player. I have not a "build", only picked the ones that look interesting, as my stupid damage is pretty much covered by two disciplines (Brute Force and Bestial Form). Yes, I hate Adaptative Body. I've always said...
  10. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    There is absolutely no guidelines to adjudicate exhaustion from a day of adventure, unless you are a barbarian with frenzy. Unless you pass several hours without sleeping, you don't eat for several days or yu don't drink any water. Climbing a mountain (RAW) don't increase exhaustion. You can do...
  11. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    Nice little exercise back there. The only thing I should add would be:
  12. Cthulhu_VS_the_Flying_Nun_by_Coelasquid.jpg

    Cthulhu_VS_the_Flying_Nun_by_Coelasquid.jpg

  13. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    Absolutely nothing says that you get all effects of hungry, whatsoever. In fact, it hints just the opposite:"you don't need to eat, breath eand sleep": the times in which you have not to eat, you don't accumulate hungry, they don't count as days without eating. Let's suppose that you are...
  14. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    I don't really allow multi-classing in my games (I'm a DM). But, yeah, the wu-jen is pretty much how I would handle the psionic-magic interaction, and the "innate spellcasting: psionics" of the MM. I would also manage them separately, much as the Pact Magic interacts with normal spellcasting. As...
  15. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    Although I see the point of balancing monsters and psionics with magic, this could be rounded. The most problematic issues would be legendary monsters such as dragons, but they have more often than not Legendary Resistance, which allows them to auto-succeed many saving throws, or they have...
  16. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    I don't believe you want to discuss it. First of all, you are constructing a straw man. For starters, I didn't "start" with "it's broken because they made improvements", you did. I started very differently, saying that they don't differentiate anymore between magics and psionics, and I pointed...
  17. Erechel

    D&D 5E (2014) Let's discuss the Mystic v.3

    While I was waiting a long time for it (i need to cover the needs of a high level psionic for my campaigns) I have to say that the mystic took a long way from the V.2, so I understand most of the time of waiting. I'm going to detail my first impressions about it, both as an entirely new class...
  18. Erechel

    D&D 5E (2014) D&D 5E and Mass Combat

    This is almost an old thread revamped, but what do people think about mass combat and warfare in D&D 5th edition? I know there is already an Unearthed Arcana regarding this topic, but it doesn't really cover AoE effects that on almost every edition render mass combat obsolete. A single fireball...
  19. Erechel

    D&D 5E (2014) Conversion to the metric system - how do YOU do it?

    I usually round up the system. For distances in feet, they rarely appear below 5, so I round it to 1,5 meters. As for the pounds, I round it at 1/2 kg, and a gallon is roughly 4 liters. Round it up to the nearest easy number. I do not agree with the system of measurement used, but as the game...
  20. Erechel

    D&D 5E (2014) Warlock, Pact of the Blade, Melee

    To appropiately build a bladelock, I would choose the Polearm as Blade Pact Weapon, Polearm Master/Sentinel feat and I would go masochist: Armor of Agathys, False Life invocation, Blade Ward. You will WANT to be hit, and you will play defensively: Blade Ward as an action, and then use reactions...
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