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    Captured PCs and trust GM/players

    Somehow I don't think my players would make that mistake...
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    Captured PCs and trust GM/players

    That's what I was thinking, yes. Ouch. :\ That wouldn't make me too happy, whether as player or as GM. Of course that's an absent-player problem rather than a directly capture-related one.
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    Captured PCs and trust GM/players

    As a player, I've had two very different experiences with captured PCs. The bad one was all bad because it was one long and tedious railroad. We ran into an ambush set by goblins with nets, which by the looks of it was as indetectable as it was inescapable and unwinnable. I did my best to...
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    Captured PCs and trust GM/players

    Ok, I see I made a mistake asking for helpful stories and not offering any of my own. :D So here goes. As a DM, I had two low-level PCs surrender to a bunch of orcs when they were sneaking up too close to the orcs's lair scouting, and got caught on a narrow mountain path between the guards...
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    Captured PCs and trust GM/players

    Thanks for the various votes of confidence and bits of advice. :) drnuncheon - Your post about letting players create a scene was brilliant in fact, it encouraged me to do something I wanted to do but was dithering about, namely get the players of the captured PCs in on creating something...
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    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    Here's a vision Zana received just as the PCs were spurring their horses up to attack the mansion. 'From a scarcely moonlit night, you are suddenly bathed in dazzling sunlight, which leaps off the whitewashed walls of the house towards which you are riding. Gulls circle overhead and the sea...
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    Captured PCs and trust GM/players

    As I've said, I've got my NPCs' plans detailed (and I'm not commenting on them here at this point because I've pointed my players to this thread :) ). What I'm interested in are details of what _you_ have done in the past. And as I've said above, not so much general ideas - I've got plenty...
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    Captured PCs and trust GM/players

    I've surrendered my PC in a situation when it wasn't at all clear that there'd be a way out alive - the same is true for my players in the current situation in my game. Of course in order to _resume_ the game where we left off requires a chance to get out, yup.
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    Can Web be cast amongst trees?

    It isn't a cube, it's a burst - shaped like a Fireball (globe but extending into adjacent spaces and around corners). I'd let a caster anchor a globe between two points on two solid trees. The spell description wording is a bit muddled of course: the examples given for 'points' (wals and...
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    Captured PCs and trust GM/players

    Last session in my Midnight game, a bunch of NPC bad guys captured two PC freedom fighters and an NPC after a fight that went badly for the PCs. (Two other PCs fled but are currently still behind enemy lines.) Through smart roleplay and a combination of brashness, wild and partly-lucky...
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    What do you do when an encounter is too hard/easy?

    Yup. Glad you thought so. I agree, not only because it was a great battle in itself but because of what it brought out in PCs and players. Stand and fight or run? Stay and allow yourself to be taken captive, or flee risking a CDG by the bad guys on your unconscious ally? There was some...
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    5' Step Questions (Moved from House Rules)

    Hm, sounds interesting. I'll be seeing it in play in your games I guess? :) I don't expect I'll be having much potion-drinking going on in my Midnight game (potions being so rare and dangerous to carry), but the archers-in-melee thing might come up of course. I have to admit that giving...
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    Do you care?

    I'm randomling's and S'mon's DM in the Midnight game. I root for the PCs quite openly, my players are aware of that. They also know that I'm not pulling any punches. If they screw up or get fantastically unlucky, they'll die. That said, I sure hope all four PCs will make it. (Currently the...
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    Veils and Crossings (was: Shadow over Felthera) - StalkingBlue's Midnight game

    [Pallas's account, by Pallas's player: ] Neither Jana or Jezzt saw my thought. No matter. It wouldn’t be the last time. They preferred their tactics. Charge and hope. Break the doors down. Kill everything. We hurried out of the village on horseback. The mansion was a few miles away, on a...
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    DM's What won't your players do?

    :p I might have if I'd thought that you thought she was the important one.
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    DM's What won't your players do?

    My players won't have their PCs enter any towns. Of course this is a Midnight game and all the towns are occupied and heavily garrisoned by orcs. :p
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    5' Step Questions (Moved from House Rules)

    Yup. :) Standard attack, not full attack, right? Why would that option be worth giving up iterative attacks at higher levels? And what about the Pressing Attack feat? No good IYO? :)
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    5' Step Questions (Moved from House Rules)

    Hm, as far as I'm concerned the round starts with the highest initiative count of any combatant, or if you delay to just before them, one count above that. Could be higher than 27 in Midnight for all I know, with all those Quickened and other unusual bonuses, but certainly not 10,000. :) Not...
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    5' Step Questions (Moved from House Rules)

    Agreed. I don't have any more plausibility problems with that than with the asynchronous movement rule in general, to be honest. I'd say the 'take 5' step back plus fire five arrows at surprised swordsman in front of you' option is due to the way DnD splits the combat rounds into turns with...
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