Search results

  1. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    Bingo. As much as everyone is freaking out about having 20s at 1st level, in order to have an 18 base under the standard array point buy...you are going to have to sacrifice pretty much everything else. Attributes are far more important under the bounded accuracy system, so this is one way...
  2. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    I would not be surprised if rules on creating classes and races eventually come out; but I would be very surprised if those come out in the core rules unless it is heavily petitioned for by testers. Modifying the classes will be actually easy, and there will be lots of guidance in the DMG...
  3. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    They are happy with the narrative design of monsters, but they have openly stated the math needs a lot of work. I suspect the math behind the monsters will undergo some changes.
  4. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    I don't know how high the bonuses intend to get in the game, and I suspect the bonus "max" will be tied to the individual DM's usage of magic items. Based on what they talk about, and the attribute progression over 20 levels...maybe a +5 for non skills, and a +10 for skills (someone perfectly...
  5. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    No word on this. I don't think they've really started working on those classes yet. They're still really heavily focused on the core four. I suspect druids will get at least a non-vancian option, just because it differs them from clerics in one more way. I thought they said that there would...
  6. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    Nothing stated definitively, but based on off the cuff comments, I suspect they will be a leadership / castles / nobility add-on module. Something like that actually works really well as a module. Nothing was said about human racial abilities, but it'd be worth asking / commenting in on the...
  7. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    What do you mean exactly by 4E style play? A lot falls under that. :D
  8. C

    D&D 5E (2014) How much should 5e aim at balance?

    This is why I'm happy that in the upcoming edition, MUs will never be able to do something as effectively with magic that another class can do with their innate abilities (IE, not outsneaking the rogue, or out-fightering the fighter). Also, resource management is going to become a much bigger...
  9. C

    D&D 5E (2014) How I ran combat in AD&D - doable in 5e?

    Yes. The games I played this weekend were all TotM, especially because we didn't have maps or miniatures. :D Simulation vs Gamist; one of the core design tenets of 5E is that the system can be used for both. In previous editions, they've taken "sides" and gone with those sides as a design...
  10. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    Bingo. The idea is, that they can have monsters keep their mythological / universe / narrative based powers, and simultaneously allow DMs challenge players at lower levels (using the level based charts and/or the monster creation process) with those monsters, and not worry about some monsters...
  11. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    I think they will be based on level, but, see my previous answers about feats. (I do think feats in the playtest were given levels so that people could level up their characters. Also a baby alpha test of letting DMs create new packages) The DMG is supposed to give lots of guidance on how to...
  12. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    I don't think they've thought of the game beyond Level 10. Someone mentioned in a different post that L 1-10 would be the core of the game, and 11-20 might basically be like epic levels, but not sure how accurate that is. They're still heavily tinkering with feats and levels, so don't read...
  13. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    Yes. Oh, so so yes. I think a couple of the developers run very rules light games, which is why they're keeping that strongly in mind. They repeatedly hammered home that the core of the game is very, very simple, 4 classes, 4 races, very basic rules. Very little will be core beyond what you...
  14. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    Not yet, the only comment they made about prestige classes was in context of multiclassing, and while they want to keep it similar to 3.5, they don't want cherry picking of classes, or making the level useless to a higher level character -- ergo, they design "multi-class wizard" different than...
  15. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    It is the key driving philosophy still (they reiterated this); right now they're just trying to get the core mechanics for the three pillars down first (the base d20 system as it is) before nailing down any of the pillars. For instance, the reason they gave the rogue the ability to take 10 no...
  16. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    K, I return from D&D encounters. Going to answer these tomorrow! :-)
  17. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    1) They've said that they need to work on the monsters a ton (the document had various errors that they found, and is currently being worked on again). They've talked about solos / elites / etc, and the key being how much XP a given monster is worth. They want to decouple XP and level, so that...
  18. C

    D&D 5E (2014) D&D Next info from PAX Prime + answering questions

    That's the implication. I *think* the idea is that clerics will have access to a certain amount of general spells, and then the domain restricts them to specific spells beyond those. They were talking about a "laser" cleric from 4E vs a warpriest, and how they would be differentiated via...
Top