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  1. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    It's a damn shame you are trotting out smartass remarks that were old 2 edition wars ago.
  2. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    I think that's a big part of the disconnect for players like me. I don't want my ability to do interesting things to be dependent on DM fiat. A game of "DM may I?" is super unsatisfying to me. I want to interact with the game mechanics in a tactical way. And I don't want to have to play a...
  3. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    I miss Come and Get It! :( Note: That's not me asking for Come and Get It! in 5e. I accept they coudln't get enough of the D&D audience on board with that type of thing. There just has to be a middle ground between Come and Get It! and "I attack it with my sword!" over and over and over and...
  4. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 7-2=5 Battle Master (F) 11 Kensei (M) 6 Open Hand (M) 19+1=20 Scout (R) 15 Shadow (M) 23 Swashbuckler (R) 9 Thief (R) 8 Totem Warrior (B) 8
  5. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    TBH, "Martial Cantrips" would make me like 5E -way- more. What I really want is to A) have tactical mechanical options to use every single round and B) not have to use magic to get those options. I don't like the mechanical play of "I hit it with my sword!" every single round, and I don't like...
  6. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 11-2=9 Battle Master (F) 14 Kensei (M) 14 Open Hand (M) 22+1=23 Scout (R) 19 Shadow (M) 25 Swashbuckler (R) 14 Thief (R) 12 Totem Warrior (B) 15
  7. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 15 Battle Master (F) 14 Cavalier (F) 7 Kensei (M) 14 Open Hand (M) 23+1=24 I get to play Bruce Lee and interact with the game mechanics in a tactical way without spellcasting. This is what I miss most about 4e. Scout (R) 17 Shadow (M) 26 Storm Herald (B) 8-2=6...
  8. outsider

    D&D 5E (2014) Red Flags For Classes In Sources Beyond The Player's Handbook

    IMHO, when you are comparing balance from PHB to splat books, you don't compare the new class to the closest PHB class. You compare it to the best PHB class. Certain PHB classes are quite simply not good(ie Ranger, Champion Fighter, Berserker Barb), and if you limit powerlevel based on those...
  9. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 15 Battle Master (F) 14 Cavalier (F) 12 Kensei (M) 19 Open Hand (M) 22+1=23 Just right. The one true monk, damn near the only martial character that's not boring. Scout (R) 20 Shadow (M) 26 Storm Herald (B) 14 Sun Soul (M) 5-2=3 Swashbuckler (R) 17 Thief (R) 9 That use...
  10. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 19 Battle Master (F) 14 Cavalier (F) 11 Kensei (M) 19 Open Hand (M) 24 +1 = 25 Scout (R) 19 Shadow (M) 26 Storm Herald (B) 14 Sun Soul (M) 9 - 2 = 7 Swashbuckler (R) 16 Thief (R) 11 Totem Warrior (B) 20
  11. outsider

    Survivor Subclasses (Non-Magic)- BATTLE MASTER WINS!

    Ancestral Guardian (B) 20 Battle Master (F) 16 Cavalier (F) 16-2=14 Meh. Kensei (M) 18 Open Hand (M) 26+1=27 The last bastion of round to round tactical decisions without spellcasting. Samurai (F) 2 Scout (R) 17 Shadow (M) 25 Storm Herald (B) 14 Sun Soul (M) 14 Swashbuckler (R) 18 Thief (R) 14...
  12. outsider

    Surviving level 1

    Yeah, staying out of melee is definitely necessary. And would probably continue to be even after level 1 if I was to keep going with this group.
  13. outsider

    Surviving level 1

    Ahh, right. Has to be done after an adventure, not after a session.
  14. outsider

    Mike Mearls Happy Fun Hour: The Warlord

    A support character that's just as good at supporting as the other support classes, without needing to use magic. That's the gist of it. It would be good if the warlord could heal as well as a cleric, buff as well as a bard, and give party members extra actions. Despite what naysayers claim...
  15. outsider

    Surviving level 1

    It's my understanding that hardcover adventures allow for multi-tier parties.
  16. outsider

    Surviving level 1

    So, I'm looking into joining an Adventurer's League group. Problem is, they are currently around level 8 playing through Tomb of Annihilation. I'd be taking a level 1 into there. The DM figures I'd probably hit around level 3-4 by the end of the first session, if I survive. I'm thinking...
  17. outsider

    Reincarnate: Good spell or best spell?

    I wouldn't call him a bad DM overall, he just occasionally had this particular desire to "mess with" pcs in a permanent way. In a RIFTS campaign he ran, another player was knocked unconcious and woke up with a bionic hand. The character in question was a mage, and in that game bionics...
  18. outsider

    Reincarnate: Good spell or best spell?

    Which is why I said this:
  19. outsider

    Reincarnate: Good spell or best spell?

    Basically, if you're going to permanently modify my character in a major way like that without my input, expect me to do one of 3 things. 1: leave the character dead 2: roll a new character 3: leave the group I don't want to play a character my dm feels is amusing. I want to play a character...
  20. outsider

    D&D 5E (2014) Poll: Which do you prefer to play more. A Fighter or a Rogue?

    I like both, and often multiclass them. I like being characters that live by their wits and their weapons in a supernatural world(also a big fan of Batman). Usually I default to rogue though, as I really enjoy sneaking around. In 5e I'd -never- play a fighter in a group I'm unfamiliar with...
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