This is kind of a problem that is inherent to superhero comics as a genre and carries over into the films: there are science fiction trappings but zero interest in exploring consequences; almost everything is written with short term impact in mind.
So the plots almost always involve these...
I don't like characters being played like they have detailed knowledge of a creature's exact strengths and weaknesses unless there is good reason for it, because it leads to extreme metagaming and we like to emphasize story first. I know this is a perennial debate and there are various valid...
,,,and then taking it back, again, later still. A choice I really dislike.
So far there has only been one permanent character death in Critical Role that I can think of, and it's the one from Season 3. The one from Season 2 is debatable.
Ooo I just noticed this. Seems like my jam. Generally I prefer different systems for horror games, but this could be handy for adding the occasional horror plot into our ongoing D&D campaign.
I like both. I agree that the characters are more unique in the Mighty Nein, and more archetypal in Vox Machina. However, I like the way the campaign is structured into more distinct story arcs in camapign 1. Campaign 2 starts that way but by the end evolved into this long arc that took forever...
Eh, the MCU mostly pretends the Blip never happened, except when it is needed for a plot point.
Even the name for it: "the Blip." Because half of all life being wiped out for five years and then suddenly returning instantly is just a minor thing. Not to mention the untold millions who would...
More expensive but still relatively cheap: thin disc-shaped magnets are easy enough to find and have the added bonus of adhering to terrain trays such as the ones sold by DF, or any battle mat placed over a cookie sheet.
Most of my players are fairly slow with head maths; it's fine. I think a lot of folks who are hardcore gamers are unusually good at doing math in their head and so they assume that it's normal or there's something wrong with folks who are slower.
One solution for Daggerheart could be to run it...
Pre-painted minis were a lot more affordable on the singles market until a few years ago, as long as you weren't chasing rare ones. However, a lot of those sources have dried up in recent years (Troll and Toad used to be my go-to), and those that have remained are much more expensive. In general...
Ranger could be a rogue subclass, barbarian a fighter subclass, Druid a cleric subclass, and sorcerer a wizard subclass and the game would be better for it IMO. But, tradition.