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The Legend of Vox Machina Renewed for Fourth Season

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Amazon Studios has picked up the Critical Role animated series The Legend of Vox Machina for a fourth season. Amazon formally announced the pickup today, confirming that the show would continue past the current season. A fourth and fifth season of The Legend of Vox Machina was already in pre-production based on SAG-AFTRA contract database info, but this is the first public confirmation that future seasons are in the works. The announcement comes ahead of the release of the final episodes of Season 3, which release this evening in the US.

“We are beyond thrilled – and grateful – to continue the epic and wild adventures of Vex, Vax, Keyleth, Percy, Pike, Grog and everyone’s favorite character – Scanlan,” said executive producer Sam Riegel. “With each season, this show levels up, and we already have big plans to level up both our heroes and villains in Season Four.”

Amazon Studios is also developing a series based on The Mighty Nein, which is expected to be released in 2025.
 

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Christian Hoffer

Christian Hoffer

Is the latter different enough to feel distinct?
I certainly think so. Vox Machina are a party of Big Damn Archetypes that make for a compelling action oriented story. When the cast started Mighty Nein they went deeper into their characters and had (mostly) more complex portrayals. It was also a more personal story on the whole. There's a very reasonable criticism that some people just don't jive with the more personal story, so it may not resonate with you the way Big Damn Archetypes does. But I think it's definitely worthy of giving a watch.
 

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They set up the final arc with Vecna at the end of the latest Season: next Season is likely the last.

To be fair, they didn’t kill him so much as the dice did: Mercer and the players were quite surprised.
Are we talking about
Mollymauk
? Because if so, that was a very conscious choice by Mercer. Maybe we are discussing someone else?
 

I certainly think so. Vox Machina are a party of Big Damn Archetypes that make for a compelling action oriented story. When the cast started Mighty Nein they went deeper into their characters and had (mostly) more complex portrayals. It was also a more personal story on the whole. There's a very reasonable criticism that some people just don't jive with the more personal story, so it may not resonate with you the way Big Damn Archetypes does. But I think it's definitely worthy of giving a watch.
I like both. I agree that the characters are more unique in the Mighty Nein, and more archetypal in Vox Machina. However, I like the way the campaign is structured into more distinct story arcs in camapign 1. Campaign 2 starts that way but by the end evolved into this long arc that took forever to progress, which became the template for Campaign 3. I would prefer if Mercer dialed things back again so that we have fairly discrete arcs rather than a single 500 hour story. Because I was getting pretty bored at times, and I'm a pretty big fan.
 

Mollymauk
? Because if so, that was a very conscious choice by Mercer. Maybe we are discussing someone else?
It was all of the above.
Burch made a very dangerous decision, Jaffe used a HP sacrificing ability and refused to back down, and Mercer was like "Well... okay" and executed the character. Could he have backed off and delivered a less final fate? Yes. Was Jaffe absolutely asking for it, in the spirit of playing his character? Also yes. Could Burch have been more cautious? She was a guest, but still yes.
 

I like both. I agree that the characters are more unique in the Mighty Nein, and more archetypal in Vox Machina. However, I like the way the campaign is structured into more distinct story arcs in camapign 1. Campaign 2 starts that way but by the end evolved into this long arc that took forever to progress, which became the template for Campaign 3. I would prefer if Mercer dialed things back again so that we have fairly discrete arcs rather than a single 500 hour story. Because I was getting pretty bored at times, and I'm a pretty big fan.
Yeah, he clearly expected the sandbox style of play in Campaign 2 to cohere into something, but as a result, there were more false endings than in the extended edition of Return of the King.
 

It was all of the above.
Burch made a very dangerous decision, Jaffe used a HP sacrificing ability and refused to back down, and Mercer was like "Well... okay" and executed the character. Could he have backed off and delivered a less final fate? Yes. Was Jaffe absolutely asking for it, in the spirit of playing his character? Also yes. Could Burch have been more cautious? She was a guest, but still yes.
Wait am I misremembering? To my recollection the problem wasn't that Keg wasn't cautious enough but that she freaked out and cowered instead of jumping in to help.
 
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Are we talking about
Mollymauk
? Because if so, that was a very conscious choice by Mercer. Maybe we are discussing someone else?
Yes, one presumes...but no, he ran the dice where they lay. He didn't realize that meant Molly would be dead until after he declared hia action. He clearly thoight about doing a takesey-backsie for half a second...but that would go against how he runs his games, and player expectations.

Point was, they didn't mean for the death to happen as a broader plan, the combat just went very badly very fast.
 


Wait am I misremembering? To my recollection the problem wasn't that Keg wasn't cautious enough but that she freaked out and cowered instead of jumping in to help.
Both, actually: bold when caution was needed, then retreated when standing her ground may have turned the tide. But, she was playing her character, and not necessarily dissecting the tactics super carefully.
 

Wait am I misremembering? To my recollection the problem wasn't that Keg wasn't cautious enough but that she freaked out and cowered instead of jumping in to help.
Well, she took on a status for her character that went a bit beyond what the rules of the game required. But that wasn't the only thing going wrong. It was a long session at nearly 5 hours and players at the table were not at their most coordinated best - particularly not compared to a later episode when they cleaned Lorenzo's clock much more easily. There's a YouTube video out there that analyzes this pretty well - I think I found it in my watch history here:
.
 

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