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  1. Kweezil

    [OT] Dead Alewives meet 8Bit Theatre

    The title really says it all. Apologies if this has been seen before or is too OT (don't think so, but this is my first OT post, so I can't be sure) http://www.cybermoonstudios.com/8bitDandD.html
  2. Kweezil

    1st ed Illusionist, bringing back the feel of in 3rd ed.

    Fantasy Flight's Schools of Magic series may have what you're looking for. The first book out, Illusionism, has a new core class called the Devoted Illusionist who can cast only Illusion spells but gains a lot of bonuses with them. I haven't had a good look at it myself, but it could be a...
  3. Kweezil

    Resurrection and Revive Dead

    My own house rules for this are on the House Rules forum, here. It pretty much sums up my own thoughts on the matter. http://enworld.cyberstreet.com/showthread.php?s=&threadid=43794 The counter to this that one of my players pointed out is that death is often far too easy and common in...
  4. Kweezil

    NPC Classes, a slight tweak

    In my opinion the NPC classes are very basic archetypes, and that's what my tweaks are trying to represent. The commoner is the average joe and the absolute baseline which everyone has to go through before reaching any other class, the expert represents training in a particular field of...
  5. Kweezil

    NPC Classes, a slight tweak

    When I was surfing A'Koss's website a few days ago I noticed his take on the Commoner (1d4hp + 1d4/2 levels, BAB and saves +0 and do not advance), and it occurred to me that this way a solution to the problems of the NPC classes. IMHO, they're a good idea, but they don't quite fit their roles...
  6. Kweezil

    Junkyard Golem

    Well then, let me be the first to say "Hey, that's kinda neat", cuz it is. Then again, I've always been a fan of steampunk, and magical post-apocalyptic stuff. One thing, though. The DR 25/- is maybe a little highfor a fantasy game, it's effectively immune to non-energy damage (esp. with the...
  7. Kweezil

    How much Force Material is in Power of the Jedi and Dark Side Sourcebook?

    Ahh. I'd still recommend them then. eg. Power of the Jedi includes Mortichiro (essentially force acupressure, IIRC) and the Force Warrior, a mixture of equal parts Jedi and Monk without a lightsabre in sight.
  8. Kweezil

    How much Force Material is in Power of the Jedi and Dark Side Sourcebook?

    Theres quite a bit in both, though some of the crunchy bits from Dark Side made it into Revised. PrCs for Sith (apprentices, warriors and lords), dathomir nightrider witches and for jedi masters, teachers, healers and weapon masters. Stats for force spirits (dark and light), force-sensitive...
  9. Kweezil

    [short rant] My only beef with EPIC...

    Which is fine, if you don't mind taking the 8d6 damage each round for the rest of your (rather short) life. Backlash damage is applied each round for the duration of the spell.
  10. Kweezil

    Question: What can be put on a campaign website?

    The title really says it all. I'm in the process of putting together a website for my homebrew world, and I thought I should find out what can and can not be put up on the web before I make a mistake. Open content is, well, open, but what can I reproduce on site? What about non-WotC material...
  11. Kweezil

    House Rule: returning from the dead. Opinions, please?

    I don't remember anything in the core rules about whether or not a soul is able to return, besides spells like trap the soul and of course finding a cleric able and willing to cast the spell. The mechanics and the roll are there for several reasons: - To illustrate to players the difficulties...
  12. Kweezil

    Art Gallery for RoF

    Probably because Wayne England used to work for them. He has a distinctive style that defined at least one of their games. It really shows in some this and the battlerager.
  13. Kweezil

    House Rule: returning from the dead. Opinions, please?

    Something I've been tinkering with for my own game has been the rules for raise dead etc. Personally, I've always found it a little bit of a cop-out, that it cheapens death in-game. However, totally banning all such spells would ruin something of the feel I want for my world. The rules are...
  14. Kweezil

    awful green things from outer space- a replacement?

    I'd recommend "Before I Kill You Mr. Bond." It's not quite RPG-sih, but the very nature of the game promotes strange eeeeeeevil accents and maniacal laughter. Cheapass Games have been a bit of a mixed bag, IMHO. Before I Kill You Mr Bond is good, but some others are a little too convoluted or...
  15. Kweezil

    What things do you like to know about a campaign world?

    Any significant deviation from a 'standard' earth-like fantasy world so that the players can visualise them. This would cover the suns and moons, but also other differences that a visitor from Earth would notice. For example, my own world doesn't have a day-night cycle, more of a night - long...
  16. Kweezil

    [SPOILER] Paladin preblem in the Sunless Citadel

    Re: Slightly Off Topic You know, you can just avoid the roper entirely. That's kind of the point, not everything in a dungeon can be beaten by the PCs. IMHO, that's a good lesson for players to learn.
  17. Kweezil

    The Most Simple And Best Rule Improvement Of All Time!!!!!

    I've been using a similar fractional advancement system for BAB and saves in my own games, based on rules found on this board a while back, because of the problems that multiclassing otherwise presents. As the current rules stand, multiclassed characters will have lower BAB and higher, or more...
  18. Kweezil

    Allowing Non-fighters to specialize?

    In my games I use system I've used for about a year without a problem, based on a house rule I found on these boards a while ago. Weapon Specialisation - needs a different name Prerequisite: Base Attack Bonus +4, Weapon Focus with chosen weapon Bonus: You gain a +1 to damage rolls with your...
  19. Kweezil

    New Spell: Celestial Form (and variants). Feedback, please?

    One of my players has been working on some new spells vaguely based on fiendform from Magic of Faerun, and I'd like to get some more opinions on them before I say yay or nay. Lesser Celestial Form Transmutation Level: Clr3, Sor/Wiz 3 Components: V, S, M Casting Time: 1 action Range: Personal...
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