Search results

  1. A

    "Per Encounter"-Ability: Hopefully not in the rules

    All kinds of point-based system have the problem that you need to balance very carefully, or you end up with characters who do the same thing over and over again. It's certainly more realistic, but I don't think it would work with D&D's ever expanding ability lists. Sooner or later you have an...
  2. A

    D&D 4E Another place to look for 4e tidbits? Magic Item Compendium

    Because using them at once takes one round, and using them seperately takes three, I suppose. Unless they don't take actions to activate.
  3. A

    why not getting rid of coup de grace?

    True for 3E games, but we are in the 4E forums.
  4. A

    "Per Encounter"-Ability: Hopefully not in the rules

    I'm seriouly impressed pawsplay. You not only managed to ignore every single post in this thread, including the opening post, you also managed to ignore half of the post you responded to. In all the years I have written in forums, that never happened to me. Not that extremely. Fortunately, the...
  5. A

    Was 3rd edition fundamentaly flawed?

    No, level 1 is year 18. A level 1 fighter and a level 1 wizard start at completely different points. In your example they start at the exact same point. Fine then, take the high school basketball player compared to the high school soccer player who never played basketball before. It's just a...
  6. A

    why not getting rid of coup de grace?

    You are spot on, but I dont know why you want to see CdG killed instead of having the spells tweaked.
  7. A

    Was 3rd edition fundamentaly flawed?

    "Make it up" is a pretty good rule system actually. You should try it sometime. It only requires a good DM, who has a fundamental understanding of the rules system (you know, rules mastery) and maybe good players, who don't freak out when something goes wrong and you retroactively need to...
  8. A

    Race life expectancy issues

    @Winterthorn: If you give elves all kind of racial abilities, you risk giving them too many abilities that never actually come up. And those are bad design. The ideal ability is one that is relevant as often as possible, yet still isn't broken. Also, contrary to what designers may want you to...
  9. A

    Race life expectancy issues

    Well great, if they all die before they turn 100 they don't a life expectancy beyond that anyway, so we should cut it.
  10. A

    Race life expectancy issues

    That's great for those elves who live in secluded forests, like in Tolkien. Not so great for elves who live in human cities, or constantly battle orcs. Like ... uh ... the elves of the Forgotten Realms, or the Elves of Eberron.
  11. A

    Race life expectancy issues

    Which matters quite a lot. Especially, as I pointed out, for professions more dependant on experience. A 50 year old master craftsman/wizard/pretty_much_anything is considered very much superior to his 20 year old neophyte colleague. But compared to his 500 year old colleague, who, contrary to...
  12. A

    Was 3rd edition fundamentaly flawed?

    Except that characters (especially in 4E) are not just doing it for the first day, but for years. Rich Baker remarked that a Warlock/Wizard is different depending on what class he started with, that implies that much like in Saga, the class you start with is effectively your background, which...
  13. A

    What are the "Roles" in True20, Etc?

    It's kind of inconsistant though. Sometimes you get surrendering heroes, sometimes you get the inverse ninja law or the Stormtrooper Marksmanship Academy.
  14. A

    Race life expectancy issues

    It works to some extent for warrior types, but is quite hard to justify for wizards and the like. You could say that some are more talented than others, but then elves are usually portrayed as more capable in magic than humans. And even if you assume humans are the best wizards, it still hardly...
  15. A

    Race life expectancy issues

    That's better, sure, but then unless you do something drastic, there are (or should be), a couple of extremely wise and powerful Elves around, and you have the LotR problem where being something other than a elf, or someone with elf blood or elf connections basically means that you suck. It's...
  16. A

    why not getting rid of coup de grace?

    I am a sworn enemy of SoD, but I am also a sworn defender of Coup de Grace. In fact, if it's not a PC or a super important NPC, I don't even give the ability to save. In six seconds, you would probably be able to cut the throat of an enemy that just stands there. It's harder for armored foes...
  17. A

    "Per Encounter"-Ability: Hopefully not in the rules

    Please give an example. Please give an example. Please give an example where it makes less sense than per day. It gives different options. If you run four encounters per day and the players know that fact, per day gives more options, otherwise per encounter gives more. But out of the four...
  18. A

    Race life expectancy issues

    One thing that always bothered me about D&D is the assumption that elves live at least ten times as long as humans do, yet still usually accomplish less in their life. The common level 1 human adventurer at level 1, about 18 years old knows more (has more skills and a feat) than the elvish...
  19. A

    What are the "Roles" in True20, Etc?

    For what it's worth, D&D actually has that problem already. If the common soldier has only one or two hit dice, a low- to mid-level fighter with decent strength, a Spiked Chain and Great Cleave will ravage armies.
  20. A

    Was 3rd edition fundamentaly flawed?

    Everything that a computer can easily do way faster than a human is not "mastery" for me and doesn't need to be rewarded. I think real "rules mastery" and real "tinkering" is what the WotC designers themselves do: throwing together entire monsters/spells/abilities on the fly, without having to...
Top