Samnell
Explorer
Dr. Awkward said:It's a complaint about the rules if they could have designed the system to give me everything I need with less prep time. And they're claiming that they can do so.
They could have done that, sure. They could have created a single-stat game. You add this stat to a d20 roll. If you beat the other guy's d20 roll (plus his one stat) you win. But all simplicity comes at the cost of options. Options are complexity and complexity is options. If you want customization, then you'll get the complexity that comes with it. If you can do with less, you can have a simpler, lighter, faster game. I'll believe WotC created a system with more options and less complexity when they unveil their giant laser built on the moon.
I don't like the drudge work of character and monster design and customization.
Drudge work is entirely subjective. I really, really hate rules-light systems. I'd rather not play than play rules-light. I can't think of a worse kind of gaming drudgery. Not every system is right for every person. 4e obviously is not going to be right for me. 3.5 isn't right for you. That's fine. I didn't claim that we have identical gaming tastes.
I want to say, "hey, here's a neat idea for a character," jot down a few things, and be ready to go in five minutes instead of fifty.
What takes fifty minutes? I've applied extremely fiddly templates in half the time. The speed at which one creates characters or NPCs of equivalent complexity is a function of system familiarity.
When I tinker with rules, the idea is that I want to do it once, and then it should function for me. I shouldn't have to constantly be getting under the hood of the thing. Once I pimp my game, it should perform.
Maybe if you've made some kind of mistake you have to go back under the hood, but a D&D game isn't your hair. It doesn't need to be washed daily. What makes you go back under the hood? I really doubt that 4e is going to eliminate human error, so you can't be complaining about that. What drives you back under the hood?