D&D (2024) 2024 edition questions

We're both pretty new to 5e, and haven't played it much yet. Life happened... He doesn't even have Tasha's. I think it's just a bit of crusty old coot of a 1/2e DM throwing a fit over 3 editions worth of accumulated changes. (He's my best friend since high school- I can say that, lol) And the modern outlook on how things should be done/ balanced, etc.
If he would prefer a more old school style of play, this is a golden era for games with those vibes, although they're not produced by WotC.

In particular, I recommend checking out the Shadowdark quickstart rules, which are free. Shadowdark has both an old school mentality and many of the benefits of modern play. It's also effectively impossible to optimize/min-max.
 

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The beefed up classes vs the lower powered 5e monsters kinda set him off, I guess. He's preparing to DM for a kid who shows all the hallmarks of a munchkin- he actually told him "You can't kill MY character!!" I cringed when I heard that... kid- you have no idea what you just did...
is that a ‘you are not allowed to’ or an ‘it is impossible to’?

I can see the kid being attached to the char, but impossible it is not…
 

is that a ‘you are not allowed to’ or an ‘it is impossible to’?

I can see the kid being attached to the char, but impossible it is not…
The bragging of a player who thinks his character is invinceable. Usually because they play with a DM that's their buddy, and inexperienced/ not great. Said player has no idea what a creative DM can do- what fiendish scenarios they can come up with, and that if you insist on throwing down the gauntlet and issuing a challenge to a duel- you'd better buckle up!

How do I know this? I WAS that player at one time... And boy, was I proved wrong. That session was legendary!

I returned the favor, years later, when he and his wife were having a far too easy time with Sunken Citadel. I called them The Wrecking Crew, because they'd destroy everything before them with little effort. So I did some redesigning. The results were legendary- new nicknames were assigned, lots of dark sarcasm used (the poor wizard found EVERY trap- by bumbling into it. also famous for eating every crossbow bolt within miles, lol), players mad they could no longer steamroll thru every encounter with ease, etc. BUT, they got smarter, and the epic climactic fight when they finally caught up to the hobgobs was actually an epic climactic fight- with real risk! The customization turned out to be a blast for me.
 

We're both pretty new to 5e, and haven't played it much yet. Life happened... He doesn't even have Tasha's. I think it's just a bit of crusty old coot of a 1/2e DM throwing a fit over 3 editions worth of accumulated changes
5e characters have more things they can do besides swing a weapon when compared to 1e. But they are individually less impactful.

There is no save or die effect for instance. But there is a lot more save or be hampered.

So a single roll won't end your character or win the encounter. You now need several rolls in a row, giving characters time to adjust and adapt.


Twilight cleric is still OP, wouldn't use it as written.

2024 is more balanced than 2014, but there are still 2 OP things.
*Conjure Minor Elemental scales too fast, not an issue until high level, but i recommend limiting it to once per turn.
*Spiritual Guardians and similar should not trigger damage with off turn movement.
 

You could always go with the angle of wanting to try the new edition by playing by the rules and then change them after we learn to play as intended. We might find that the rules work and we do not need to change much.

This way you get to play and see what happens. Decide after playing if one thing is overpowered.
 

I haven't had an issue challenging PCs, although we're only level 5 so far. But my last game had 2 PCs in single digits and another unconscious at one point. Of course I also threw two hill giant sergeants (CR 7) and a half dozen orcs (2 were Eyes of Gruumsh, which was only a medium encounter with the new encounter calculations according to the 2024 DMG. It's just a matter of finding the right balance.

We'll see about the crafting rules, I'm allowing it so far but will likely limit what can be crafted based on them finding appropriate formulas.
 

Like a 2024 level 3 zealot barbarian is swinging for an average of 19 damage on a hit.

If he hits he can attack another creature within 5ft of the first for a 1d12+2 damage attack.

Outside of maybe variant human starting with GWM, that’s way more than a 2014 barbarian can do on a turn at that level.

Also the 2024 barbarian can also recharge 1 rage per short rest.
What's the calc on that 19?
 




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