FrogReaver
The most respectful and polite poster ever
Zealot gets +5.5. Frenzy does get +7. Difference would be +1.5.Wait, aren't Frenzy Barbarians a lot better? They get an extra +2d6 so an extra 7 for 26 average each turn.
Zealot gets +5.5. Frenzy does get +7. Difference would be +1.5.Wait, aren't Frenzy Barbarians a lot better? They get an extra +2d6 so an extra 7 for 26 average each turn.
Oh duh, thanks.Zealot gets +5.5. Frenzy does get +7. Difference would be +1.5.
Level 4 with GWM looks pretty good though.Oh duh, thanks.
Ya Barbarians are pretty monstrous now, I had no idea. I'm just now getting back into game design after a break for a few months.Level 4 with GWM looks pretty good though.
Assuming it bumps your Str up to the +4 mod from +3 then it nets you +3 Damage.
So 22 total. Since you do so much damage on a hit you should get quite a few kills so should also trigger GWM bonus action attack quite a bit.
Do you happen to have on hand average damage outputs for various classes, or links to threads where I can find that.Level 4 with GWM looks pretty good though.
Assuming it bumps your Str up to the +4 mod from +3 then it nets you +3 Damage.
So 22 total. Since you do so much damage on a hit you should get quite a few kills so should also trigger GWM bonus action attack quite a bit.
Do you happen to have on hand average damage outputs for various classes, or links to threads where I can find that.
Would be wonderful, and ty very much for the benchmarks.I don’t right off but I’d be happy to help create a list.
My personal observation so far is that for melee ~30 DPR at level 5 is good and achievable multiple routes and ~50 DPR is good at level 11.
Ranged probably comes in about 2/3 of that.
Would be wonderful, and ty very much for the benchmarks.
I would prefer granular so 1-20 but that's a lot to ask, so the five benchmarks I'm specifically honing in on are 1, 3, 5, 11, 17. Everything between that is pretty dependent on a host of particulars.What level or levels are you most interested in?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.