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  1. fuzzlewump

    Divine power info

    Example of this near impossibility? Fighters only have 1 opportunity or immediate interrupt, and same for wardens.
  2. fuzzlewump

    Divine power info

    Enemies take -2 to attacks not including the paladin as normal for marks, so that's something. -3 with Mark of Warding from Eberron. Other than that, it's the entire groups responsibility to deal damage, because if the monsters are dead there will be no reason to worry about them running you...
  3. fuzzlewump

    Ongoing damage vs regeneration

    I think setting a troll on fire would deactivate it's regeneration, as is the spirit of classic D&D trolls. I see no reason why Dragonfire Tar should not have a net effect on a troll while an alchemist fire should.
  4. fuzzlewump

    Forced Movement into Walls

    But forced movement is not affected by difficult terrain, which costs 1 extra square of movement. Maybe the 2 extra squares makes it entirely different, but I'm guessing not.
  5. fuzzlewump

    Clerics & Co. are Not MAD

    Could you be more specific with what "the problem" is?
  6. fuzzlewump

    DM Encounter Helper - updated to v0.7

    When two combatant's initiatives are the same, how do you place one or the other as the one acting first? I suggest allowing decimals for a quick fix, so a 17.1 is more than a 17.
  7. fuzzlewump

    Clerics & Co. are Not MAD

    Well, we never pay attention to carrying capacity, mostly because it's annoying bookkeeping, but also because there's not much to grab in our adventures. But I can see that being a fair complaint in other groups. Constitution is definitely not a must, a well placed toughness feat will take care...
  8. fuzzlewump

    "4E, as an anti-4E guy" (Session Two)

    Perhaps the battlemat is to approximate and/or simplify spatial relationships. You remove the grid and pull out the tape measure to accurately represent spatial relationships. Personally, the only issue I have is if you travel long-distances "diagonally," which in theory covers more mileage...
  9. fuzzlewump

    hypathetical 5e from YOU...Forked Thread: Academic Studies Recent Edition Wars

    Negative Nancy! Well, I have a PhD in Tabletop Game design, and I think I'd like to see the d100 used as the baseline dice. It's harder to read, and inherently more complex, but it would be interesting. Bonuses and penalties could be given out more freely, because -1 or +1 would only be a 1%...
  10. fuzzlewump

    Clerics & Co. are Not MAD

    Cleric isn't, Paladin at one level, and starlock apparently. I've played a STR cleric and brother played a CHA paladin, no MAD detected.
  11. fuzzlewump

    So.... why, exactly, is Lay on Hands an at-will?

    Ah here we go, Barbarian Rage Strike specifically says that it is usable twice per day and it is a daily power. I'm about to Rage Strike these power denominaaatttiooonnss-!!
  12. fuzzlewump

    So.... why, exactly, is Lay on Hands an at-will?

    Show me a daily power that uses the 'usable more than one time per day' clause, because otherwise there is no inconsistency. If there are no other examples, then Lay on Hands is the precedent.
  13. fuzzlewump

    Divine Power Excerpt: Malediction Invoker

    Would monsters know that the invoker was vulnerable 20? Seems like it'd be perfect time for the monsters to drop everything and kill-a-voker.
  14. fuzzlewump

    Free RPG day Ebberon Black Ooze escape

    If one can accept that an ooze can be pushed at all, especially by a power such as Tide of Iron or Bull Rush, one can accept that you can free a friend from the ooze with the same power. Perhaps grabbing your friend and then slamming your shield into the ooze to pull him out. The rules should...
  15. fuzzlewump

    Rain of Steel: Modifiers?

    Okay, I can see how a fighter won't always pursue a particular monster, but to waste his turn not getting in melee with something? If the fighter just stands next to his allies, he is not marking or dealing damage, and forcing enemies to use ranged weapons is more a controller deal, because they...
  16. fuzzlewump

    Rain of Steel: Modifiers?

    I think keterys' point is that, why would melee enemies move away from the fighter if the damage happens at the start of their turn? The enemies aren't going to stop themselves from moving adjacent once they realize that the fighter will chase them down wherever they do end up. They're going to...
  17. fuzzlewump

    Rain of Steel: Modifiers?

    Oh yeah, I definitely question the balance of the power. But that aside, I'm thinking part of the difference between say, a Stormwarden (Ranger paragon path that deals Dex damage to adj enemies automatically, I forget exact wording,) and a fighter using Rain of Steel is intention. They both do...
  18. fuzzlewump

    Rain of Steel: Modifiers?

    This power can potentially be very "defendery." Enemies already don't want to be in melee with the fighter: proving that Rain of Steel makes them not want to be in melee more doesn't mean anything unless you can prove that that is the deciding factor between dumbly sticking to the fighter for...
  19. fuzzlewump

    Rain of Steel: Modifiers?

    Ah, very true, it is an attack power, despite not requiring an attack roll to be made. On another note, is this power a bit unbalanced? I feel like I would still choose it even if the damage could only occur once per round, (thus, only on one opponent,) or if it was a melee basic attack that did...
  20. fuzzlewump

    Rain of Steel: Modifiers?

    Are you supposed to add enhancement/weapon focus/everything but strength/etc to the damage of Rain of Steel? I was thinking it would, because it is a "weapon" power, but I'm not sure given that it is not an "attack" power.
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