Search results

  1. nightwalker450

    How Do you Feel About Healing Surges? (Read First!)

    Lets take the blinders off for a second... Too Metagamey - What are Hit points other than metagame wounds? Badly Named - Frankly, its a less metagame term than Hit POINT. Very Video Game - Like potions and wands were not? These make hit points less important than gold. If you have the gold...
  2. nightwalker450

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    Except you're not doing a quicky side fight to make it interesting... You're doing a quicky side fight to make it mundane and fill time, until the next important fight. It's more that those dungeon infiltration fights should be story and not combat, and then when you encounter the dragon then...
  3. nightwalker450

    Which stat for init?

    I'd prefer Wisdom, but Wisdom became a more important stat in 4e (with Passives) If we switched Perception/Intuition to Intelligence (Processing what you see/notice quick enough before the opportunity is gone) this could balance it. Str - Melee goto Con - Hit Points Dex - Most Skills/AC/Ranged...
  4. nightwalker450

    I don't know if this is a thing...

    I prefer the separation for a multitude of reasons: 1) You don't have to search through all your books to find the ability and read the description for the GM to know what it does. Instead you have only a couple straight forward lines, that can be noted on scratch paper. 2) The rest of it...
  5. nightwalker450

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    I think the point is, classes will need to be defined how many healing surges they get. It's better to make this core, since it needs to be defined on a per class basis. For those that don't want it, it's simple to say all classes get 0 healing surges (or 1 if you feel generous). For...
  6. nightwalker450

    Realism vs. Believability and the Design of HPs, Powers and Other Things

    I'm fine with sword slashes being wounds.. But the warlord is my ally telling me to ignore the wounds and push on. The cleric likewise, is using the blessings of his deity to keep us moving. Once the combat is over though, we bandage up the wounds and move on. After combat is fluff, not actual...
  7. nightwalker450

    Hex or grid?

    Hex Grid is my preference. For what they should publish, they shouldn't have grid on any of the maps, but they can sell square, hex, offset square, point, offset point overlays that can go over the map and then you have whatever type of grid you would like. Or those that prefer freeform, can...
  8. nightwalker450

    L&L - Hope for a Hex Grid! March 27, 2012

    Hex Grid rules supported.. Looking forward to it.
  9. nightwalker450

    D&D 5E (2014) What 5E needs is a hundred classes

    Before 100 classes... I'd rather have classless system. But that's not D&D.
  10. nightwalker450

    Taunts & Marks vs. Challenges

    I'd have to say the 4th edition marking mechanic was quite slick in it's execution. I played the knight in 3.5, and it was seemed fairly gamey but I was happy to have some way to actually be a tank. I didn't like that it was just "force the creature to attack me". There was really no thought in...
  11. nightwalker450

    D&D 5E (2014) Should the +1 Sword Exist in 5E?

    I'd like the masterwork weapons, and artifact weapons. That way you could have: masterwork longsword: +1 Dmg artifact longsword: +1 Atk, +1 Dmg flaming longsword: +1dx Fire Dmg masterwork flaming longsword: +1 Dmg +1dx Fire dmg artifact flaming longsword: +1 Atk, +1 Dmg, +1dx Fire dmg
  12. nightwalker450

    Monte Cook: Guidance for Monsters and Treasure

    With flattened math, compared to 4e, I'm hoping that Items won't have such an effect on the characters power curve. Bonus to hit was the big thing in 4e, and having lower items, or higher items threw that off, as well as throwing in higher level or lower level creatures. If the math is indeed...
  13. nightwalker450

    Any news on playtesting?

    And loose a good portion of their fan base to please people whose game was already scrapped once. There's a reason many of us left 3rd. And they'd have a better chance of getting people to use a game built on 4th, then they would on the others... Why, because those that are using old editions...
  14. nightwalker450

    The Pros and Cons of flat attack progression

    Yeah because in LOTR they fought a lot of things besides orcs... After all they had to deal with... Tougher orcs. And that's the thing, if you're going to have your adventure in a small region (not globe/plane trotting), it makes sense that you'll find the same things many times. If you spend...
  15. nightwalker450

    D&D 5E (2014) 5E and Backwards Compatibility

    I don't think your character mechanics needs to be backwards compatible. You should be able to play the same concept in any of the editions though. You just need to change how you're going about it, and of course levels don't mean the same thing in each edition. Just because you were a level 8...
  16. nightwalker450

    Another approach to class balance

    The essentials, and books that have come since then have done a great job at diversifying the classes more. It's unfortunate that they didn't start from there, but instead built from that to the fully customized class powers. I'm hoping this is going to be the result with 5e. I'd be very happy...
  17. nightwalker450

    The Pros and Cons of flat attack progression

    This just either highlights the problem with rolling stats, or it's obvious that the fighter doesn't see his attack/damage as his character's defining abilities. Nothing needs to be balanced. Flat skills make more sense than needing to come up how the DC is 45 just because I'm compensating...
  18. nightwalker450

    Another approach to class balance

    Weak at the Beginning, and Uber-Powerful at the End is not a good balance. At the low levels yeah the wizard can look forward to becoming powerful, and bide their time. But once they reach the point that the fighter is pointless, he has nothing to look forward to. He has the rest of the...
  19. nightwalker450

    D&D 5E (2014) 5E and Backwards Compatibility

    No backwards compatibility. They need to make this system the best that it can be, not make sure you can pull whatever from a previous edition directly into it. I just expect each edition to make it easier to create the character I imagine, I'll fit it into the mechanics I just don't like...
  20. nightwalker450

    Something Awful leak.

    Whoa... If that's true, I think we're looking at D&D -3.5. As in 3.5 but done worse. Or maybe we're lucky and they exorcised that version of the playtest. I so want my hands on the playtest so I can know whether there's any reason for me to even follow this information anymore.
Top