Incenjucar
Legend
To-hit is too powerful unless weapon-users become jokes again. And the +X is still bloody boring compared to all the other ways to express "this is better than usual."
They should stay, even if you don't call it a "+1 sword" anymore.
A sword sharp enough to cut through most things is just the kind of thing a warrior would ask for.
I don't just want to keep +1 swords, I want to make all magical swords +1. Anything beyond a +1 is a "+1, +x" or a "+1 and rider". E.g., +1, +3 Sword of Dragon Slaying. Or a +1 Sword of Fire (+2 fire damage on a hit). Cap AC at 30, and keep bonuses to a minimum.
Like others here, I feel the +1 to +5 thing is a sacred cow.
However, I'd be happy to see the +X bonus on OTHER swords removed.
That'd make +X swords special straight away.
Sure, your flametongue does fire damage, but my +3 sword hits more often, and harder.
The wider the range of magical bonuses, the more mathematically unbalanced it becomes (absent proscribed equipment, careful shepherding, etc.). Moreover, the wider the range, the less flavorful the lower end becomes, relatively. That is, if you only go to +2, +1 is pretty nifty. If you go to +10, +1 is a speed bump on your way to something better. Somewhere in between you maximize whatever flavor +N brings (whether that is a lot of flavor or a little; if we are going to have it, we'd like to have most of it).
The narrower the range, of course, the less variation you have to improve equipment straight. Some people will see this as feature, not a bug, but it is undeniably there. Presumably, the deficit will be made up by things other than +N: Trading in your +1 longsword for a +1 flaming longsword becomes the upgrade. (And then later you get a +2 longsword and have an interesting choice to make, but that is neither here nor there.)
I think by +5, you've definitely wrung ever last tiny shred of flavor out of +N. The push to go to +6 or higher seems to be merely a needless symmetry with having 20 or 30 levels. So to me, the real argument is does +3, +4, or +5 bring more to the table than what they cost in balance and stylistic hoops? (For example, having to jump through too much "equipment churn" could be a stylistic issue for some groups).
A side question is how much variety can be introduced in between +N and +N+1 that will be seen as an "upgrade" for those that like to improve their equipment on a regular basis? For example, if two clear "upgrade" tiers can be identified between weapon +1 and weapon +2 (whether glowing, flaming, secret door detection, etc.), then you can easily have 6 to 9 levels between getting the first +1 weapon versus finally replacing it with a +2.
I don't see a problem with +3 to +5 weapons existing as long as they are rare and very difficult and very costly for PCs to make. In the campaign that I played in the longest, which was 1e, +3 weapons were rare for characters to posses until the high teens. +4 weapons were highly prized and even rarer. I think there was only one or two +5 weapons in several years of gaming.
By the high teens, fighters would almost always hit, so the bonus really just had the effect of helping them boost their damage output. By then, magic-user and cleric spells were quite powerful, so high-plus weapons mostly just helped fighters keep up.
Yes
The +5 Holy Avenger with a boatload of goodies for Paladins should exist too
If this is supposed to be the edition to unite them, then I want my +1 through +5 weapons.
I want my Belt of Hill Giant Strength, my Gauntlets of Ogre Power, my Rod of Lordly Might, my WAND of Wonder and all of the other iconic items.
Based on the performance of 4e, I think they are better served fixing what needed to be fixed in 1, 2 and 3 rather than roll in a bunch of things that lost so many customers to Paizo.
The game has got to have it's magic swords.
I also don't want creatures that can't be harmed by weapons that don't have a high enough number on them (as seen in earlier editions). There are no fairy tales, fables, or myths about beasts that could not be slain by a sword unless it was +3. Three of what?
@KesselZero : I agree that that's one possible interpretation of that.
Another is optional weapon-breakage rules and an unlucky roll, combined with just picking up the nearest weapon at hand. If he had rolled a 20 instead of a 1 on his first attack, maybe his sword would still be intact and the monster slain.
I'd prefer a system where losing your preferred weapon at max level is an inconvenience, rather than something that makes you essentially a non-factor in a fight.
IMO this is a flawed assessment. After all being a 4th level fighter isn't prowess at arms. And, for that matter, having a +5 BAB isn't being better at fighting than any other number.But math isn't magic.