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  1. random user

    Raise Dead and its Social Implications

    I think that even those who nominally have 5000gp to use and still not be bankrupt, in many situations they would choose not to be raised. Imagine an NPC Smith. He owns his own smithy and does a decent trade. He's been working for 20 years so he's decently old (let's say about 35) but still...
  2. random user

    Raise Dead and its Social Implications

    My kingdoms don't create a huge castle each year every year, let alone 7 of them (DMG price for "huge castle" 1m gp). Perhaps my kingdoms are just poor.
  3. random user

    How much gold do you have?

    I'm curious as to how much gold and what level your party members have and are (if you are a DM) or you have (if you are a player). I'm not talking about net worth -- just easily liquid gold/plat/gems etc. For example, if a player has a +1 sword and a +1 ring of protection, please don't add...
  4. random user

    How much does an inn cost to buy?

    Thank you all for the replies and very informative posts. I've settled on a number, and thought I would share it since I started this all. Again (with so many posts it could be easy to miss), my players aren't really interested in running an inn. They happened to make contact with an...
  5. random user

    Raise Dead and its Social Implications

    I still have not seen anyone reply to the cost aspect of this, so perhaps the answer is obvious and I have simply overlooked it. Let's take the example of 4 rezzes per day. That's 20kgp per day just for raise dead, or 7,300,000gp per year just on material costs. This isn't a cost that you pay...
  6. random user

    Help me design an encounter in which there will be a TPC (Total Party Captured)

    I agree with those agreeing above. But I will add that if you are dead-set on having them roll it out, this is what I would do (unfortunately I don't play d20 modern so I can't give you specifics). 1. plan an encounter in which the players can escape if they are very smart. Don't make it so...
  7. random user

    Raise Dead and its Social Implications

    Doesn't raise dead have a material component of diamonds worth at least 5000gp? Using the basic conversion of $40-50 per gp mentioned in the building an inn thread, you're looking at $200-$250k per raise dead (and more for anything better). Even if you don't want to convert it to modern day...
  8. random user

    How much does an inn cost to buy?

    I would be interested in some calculations vs some known figures to see how close it comes. If nothing else, perhaps a correlation in prices possibly could be determined. In the DMG, pg 101, it calls a simple house "this 1 to 3 room house is made of wood and has a thatched roof" at 1000gp. It...
  9. random user

    How much does an inn cost to buy?

    Well, this is what has happened. In short, through a combination of luck and fate they befriended a innkeeper and made a new drink (similar to a wine cooler) and new entertainment (basically karaoke) popular. It's proven to be so popular the innkeeper is interested in expanding his business to...
  10. random user

    What does a campaign setting "need"?

    I think I know what you mean by this, but in case I don't, could you elaborate on this?
  11. random user

    How much does an inn cost to buy?

    My players are thinking about investing in a partnership to buy or build an inn/tavern. They want it to be fairly big (how many rooms is a big inn anyways?). Anyone have any idea how much that should cost or where I can find out where I can find the answer? The DMG (pg101 v3.5) says that a...
  12. random user

    Handing character death

    I have to say that I'm very surprised at the poll results given the vibe that I have gotten from these boards (ie. I had previously gotten the impression that most would have the dead stay dead.)
  13. random user

    Should this have been a TPK?

    OK, I have thought about it some more and have come to the conclusion that indeed it would be near impossible for the party to have won this encounter. My bad on the earlier posts.
  14. random user

    Should this have been a TPK?

    OK, so he's +1 for being a 5th level barbarian, +2 for raging, and -2 for being an orc (or does the initial orc save modifier not get taken into account? Under orc it lists: Saves: Fort +3, Ref +0, Will –2) So he's rolling at a +1. That's not that good of a modifier really. Even at +3 if the...
  15. random user

    Should this have been a TPK?

    It's always easy to play what-ifs. I'm sure that there are many things that could have been done to change things around. Whther one would think about them or whether they could have realistically been done is unknown. Here are some thoughts: 1. did the monk know whether the something had...
  16. random user

    How did that happen?

    I encourage my players to always question everything -- as long as they do it in character. Are they really curious why the alligator got moved? Find a sage. Find a high level wizard. Ask them! They want to know why the caravan still goes by the same road even though it seems orcs attack it...
  17. random user

    What does a campaign setting "need"?

    Oh yeah I guess I should mention that I definately had a "spark" for my campaign world. Something is happening it will lead to something if the PC's don't prevent it. And whether they do or don't it will be an interesting game based on the outcome of their actions. (Right now they don't even...
  18. random user

    training

    Hrm, now you all have me reconsidering training. I have a very short period of training at the moment -- 1 day per level you were (ie training to get to level 4 takes 3 days) if you are in a city or otherwise can find a mentor up to a maximum of 1 week, or double the time (up to 2 weeks) if you...
  19. random user

    What does a campaign setting "need"?

    Really all you need for a good campaign is players that are satisfied. If your players want a lot of detail, then you will need to provide that. If your players are content with knowing that seemingly inconsistant lore exists in your campaign, then you don't need to fix it. For me...
  20. random user

    Playing "Good Guy" NPCs

    Knowing an NPC's motivations I think is a great start and definately helpful. The thing I do is I often model NPC's off of someone I know either in real life or from the screen. That way if my players present a situation which I didn't expect, my memories/insight into the person I modeled the...
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