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    Overpowered characters - how to deal with them?

    Hah...Awesome. :D NCSUCodeMonkey
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    "Kill a PC' Week! (was weekend)

    It was already in the cards! There's the possibility of a showdown with a BBEG this weekend, and the encounter is designed to ki--er--be tough! :] NCSUCodeMonkey
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    better gaming through chemistry

    I agree, and would add that I also think that the DM should work with the player to integrate their background into the setting. A player came to me last week with a new character and his background was unworkable for the setting. So, I made a few suggestions and he wound up with something that...
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    better gaming through chemistry

    That, sir, is pure and utter genius. All of it. I've never seen it said quite so well before. NCSUCodeMonkey
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    Smart vs. Intelligence and Combatless Roleplaying Sessions

    Wow, I'm kind of surprised, really. I would've thought that more people enjoy puzzles in their game. It took me a really long time to figure out how to design and execute successful puzzles, but I've discovered some basic truths. 1. Keep it simple. Really, really, really, really simple. 2. GIve...
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    An Evil Campaign

    If your players are looking to have a campaign where they work together to bring about incredible acts of evil and destruction, you'll need some method (either roleplaying based or magical) that will "force" them to work together. Otherwise the whole affair breaks down into backstabbing...
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    What do you think when DM introduces old PC as an NPC?

    I'm specifically not bringing in old PCs in the current setting. Mainly because I want to make it clear to the players that the setting is about them, not showing them how cool/powerful the old PCs are. Once they approach the power level of the old PCs, I might bring them into focus as a meeting...
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    Does your group send session reminders?

    I send reminders mainly because everyone is busy and our start time tends to fluctuate depending on everyone's plans that week. NCSUCodeMonkey
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    How many gamehours between levelling up

    We're averaging about 15 hours a level at the moment, but the setting is pretty lethal. I'm not really giving out XP for roleplaying at all and they're still bumping up at that rate. NCSUCodeMonkey
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    What is your Devil's Due?

    My current campaign world is very undead centric at the moment, and I'd like to give my players a bit of a change-up. At some point in the future, I'd like to bring devils into the game as classicly dark and evil beings who tempt mortals into acts of evil. As I was thinking about how and when...
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    PCs die when...

    ...I'm in a bad mood ;). Just kidding. Combat tends to be lethal in my game, so character deaths are fairly unpredictable. It's not always because they do stupid things, sometimes they do exactly the right thing and the encounter overwhelms them. NCSUCodeMonkey
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    Mapping programs, Do you use them?

    My problem is that I really, really enjoy drawing maps. Since I'm not that great of an artist, if I sit down and sketch out a dungeon, I can get it to a workable state in a reasonable amount of time. When I start using mapping software, I'm always looking for just the right tree, barrel, desk...
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    Central Mass. Gameday, Saturday, October 22nd, Success

    You probably saw the set for the final battle, inside of the UFO ride. The last picture in Yttrai's post is an extreme closeup of this. NCSUCodeMonkey
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    Central Mass. Gameday, Saturday, October 22nd, Success

    I thought I'd lost the camera, just found it about twenty minutes ago. Here are more pictures of the Avenger's game. I don't have as many towards the end because of the rush to finish. Here they are: House of Mirrors: http://static.flickr.com/26/56136266_09493f2ad3.jpg...
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    Quick Draw and Shields

    Yes, and hence my hesitation. But if you look at the wording of the actions in the SRD, they're nigh identical: An excellent point. If I do allow the player to do this, I'll certainly enforce this restriction. Thanks for the help so far! NCSUCodeMonkey
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    Quick Draw and Shields

    One of my players has asked me if I would "allow" quick draw to work for the ready/loose shield actions. I.e., if he took quick draw, would I let him ready or loose a shield as a free action. Two questions: 1) Is this already allowed/implied by the rules since shields can be used as weapons? 2)...
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    Central Mass. Gameday, Saturday, October 22nd, Success

    That was a blast and a great success. Mav, thanks so much for hosting and letting us pack your house to the gills (Well, if houses had gills...;)) and for the food, it was awesome. Piratecat, that was an excellent introduction to Warhammer with truly stunning roleplaying from everyone around the...
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    Central Mass. Gameday, Saturday, October 22nd, Success

    Whoo! This is going to be fun. I'm putting together the last prop for Underoo Avengers tonight and making some updates to the characters, but everything looks to be on track. I ran a playtest of the game on Wed. night and everyone had a blast (only a few small glitches, hence the character sheet...
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    Zero Gravity?

    Excellent ideas, and I'm going to tack them on in case I ever use this in a more fantasy setting. For this weekend, the game is a superheroes adventure, so the only one that applies here is supernatural flight. It will indeed work the same (and I should probably mention it). Thanks! NCSUCodeMonkey
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    Zero Gravity?

    So, I found a really cool hosted setting right here on ENWorld, The Cosmonomicon (http://www.enworld.org/showthread.php?t=121951), that had some pretty spiffy rules for Zero G combat. I've taken that, along with blargney II's suggestion of levitate, to produce the following simplified ruleset...
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