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  1. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    The cooking scenario is pretty much as before, with the added bonus from the orderly galley. You assist Kroop in preparing the day's meal, requiring a Profession (cooking) or intelligence check. If Kroop is sober enough, you gain a +10 bonus on the roll (this replaces the +3 total bonus...
  2. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    Unfortunately, the thieves' tools do not contain a mirror. The general contents of the tools can be surmised through the attached picture.
  3. Contents of Thieves Tools.jpg

    Contents of Thieves Tools.jpg

  4. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Toilday, 24 Desnus, 4712 AR (11:30:05) Galley, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion You return to the galley with your haul, dripping wet from head to toe. Fishguts motions to you when he spots you, “Set today's mess on the counter there. The next...
  5. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    7 Neth 4709 (8:43:31) Eastern Hallways, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas After a couple of minutes of work, you finally bypass the lock. Not a sound passes from the other side as you attempt to push the door open... Unfortunately...
  6. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    The fishing itself is made more arduous by the pounding rain and whipping wind, but the cod should be out in force today with no thunder to frighten them. Your nets will be difficult to manage and take longer to deploy and retrieve, but each cast should be bulging with active and curious fish if...
  7. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    As you begin to pick the lock, the wailing suddenly becomes quiet. Unfortunately, your attempt is not quite good enough to trip the tumbler. ...
  8. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    Gamble notes that the lock is a conventional one and should not be too difficult to bypass.
  9. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    “Well, any angler knows that th' change in th' air and a warm rain will bring th' fish a feedin'. At least as long as there's no thunder a'poppin' to frighten them." "We also 'ave some shrimp nets and lobster traps, but I don't think th' water is a'shallow enough fer that. Otherwise, it's gruel...
  10. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Toilday, 24 Desnus, 4712 AR (08:05:44) Galley, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion You find that your status as a storm druid comes in quite handy in dealing with the turbulent weather. As you work quickly through the morning, you determine that...
  11. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    You look the door up and down, including the frame and the ceiling and floor, and while you don't find anything out of the ordinary, you do note that the door is locked.
  12. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Toilday, 24 Desnus, 4712 AR (06:00:00) Main Deck, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion You walk out into heavy rains accompanied by heavy winds. The deck rolls up and down, and the wood floor is slick with the rain. The thick, dark clouds block out...
  13. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    Toilday, 24 Desnus, 4712 AR (04:50:55) Crew Berths, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion Day 7 begins... You awaken much earlier this morning, your rest having been disturbed the wild motions of the ship, which rocks back and forth dizzyingly...
  14. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    7 Neth 4709 (8:41:01) Eastern Hallways, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas 4 pp+400 XP Having defeated the Maze of Pillars, you can see that the next hallway isn't very long. You can see that the hallway heads south for about 30 feet...
  15. Redbadge

    Redbadge's Solo Skull and Shackles (IC)

    The Final Tale Moonday, 23 Desnus, 4712 AR (20:21:31) Lower Hold, The Wormwood, Unknown Waters, Off the Coast of Garund, Inner Sea Region, Golarion “I guess it depends on how long the witch wanted to keep you alive,” responds Sandara. “Oh look, it looks like we'll have one more." She motions...
  16. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    7 Neth 4709 (8:40:50) Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas At the bottom of the sack, you find 4 platinum pieces and a small scrap of paper, folded in half. Unfolding the paper, you are able to read the following: Three to open, but be...
  17. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    There are a series of whirs and clicks that run down the walls, originating from the levers and ending at the locked door. *Thunk* *Thunk* *Thunk* Following the final thunk, Joseph is able to easily push open the door, revealing a 10-foot hallway ending in a T-intersection. The noise is...
  18. Leaving the Maze of Pillars.jpg

    Leaving the Maze of Pillars.jpg

  19. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    7 Neth 4709 (8:39:33) Maze of Pillars, Crypt of the Everflame, Serpent Gorge, 40 Miles South of Kassen, Southern Fangwood, Nirmathas The wailing is not entirely unbroken, stopping here and there for what might be gasps of air. You feel that the sound is probably not supernatural, being more...
  20. Redbadge

    Redbadge's Crypt of the Everflame (IC)

    You're right on this count. I missed the automatic hit part and just saw the +5 to hit on ranged attacks. Note however, the attack is not a full-round action; just lining up the shot is a full round action. The standard action attack occurs in the next round. I'm not counting the parts of the...
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