Jhiv thanks Sandara for her company, slaps Elias on the back and compliments him on a damned fine tale, then heads to bed for the evening.[sblock=Current Status]
Jhiv Viratek (Male undine druid/rogue 2)
N medium outsider (native, aquatic [amphibious])
Str 11 Dex 18 Con 10 Int 12 Wis 18 Cha 14
Key Skills Acrobatics +11, Bluff +7, Climb +7, Diplomacy +7, Escape Artist +4, Heal +4, Intimidate +2, Knowledge (Any) +1, Knowledge (Local) +5, Knowledge (Nature) +3, Perception +10, Profession (Sailor) +10, Sense Motive +8, Sleight of Hand +8, Stealth +9, Survival +10, Swim +15
Init +4 Spd 30 ft., Swim 30 ft. Senses Darkvision 60 ft. (normal light); Perception +10
AC 17,
touch 14,
FF 13
HP 13/13 Temp HP 0
Fort +3
Ref +7
Will +7
CMB +1
CMD 15
Hero Points 3/3
Infamy 3/8
Disrepute 2/8
Melee Attack Unarmed Strike +5 (1d3/x2) [nonlethal]
Melee Attack Footlocker Key +1 (1d4/x2)
Currently Wielding Nothing (Hands Free)
Current Armor None (Explorer's Outfit)
Stowed on Person (Sheaths, Straps, Pockets, etc.) [
9 gp, 20 sp, 9 cp], Sprig of Holly, Mineral Prism, Footlocker Key
Stowed in Packs (Backpacks, Belt Pouches, Saddle Bags, etc.) Belt Pouch (Nothing)
Stored (Footlockers, etc.) Coin Purse (200 gp), Leather Armor,
Darkwood Buckler, Rapier, Sap, Dagger, Shortbow, Arrows (20), Backpack (Masterwork), Mirror (Small Steel), Fishhook, Thieves' Tools, Twine (50 ft.), Tanglefoot Bag, Tindertwig (2)
Current Encumbrance 13 lbs (light load)
Medium Load 39 lbs Heavy Load 77 lbs Max 115 lbs
Active Abilities
1st-Level Spells: 1/1 (Cure Light Wounds/Obscuring Mist), 2/2 (Remove Sickness/Obscuring Mist), 1/1 (Obscuring Mist)
Cantrips: ~/~ (Create Water, Light, Purify Food and Drink, Mending)
Spell-like Abilities: 7/7
Storm Burst
Combat Options: Charge (full round action), Sneak Attack (+1d6)
Combat Maneuvers: Bull Rush, Dirty Trick, Disarm (Weapon Finesse), Drag, Grapple, Overrun, Reposition, Steal, Sunder (Weapon Finesse), Trip (Weapon Finesse)
Defensive Abilities
Resistances: Cold Resistance 5 (racial)
Situational Modifiers
Shackles Seafarer +1 trait bonus on Knowledge (Nature) and Knowledge (Geography) checks while on the ocean
Besmara's Blessing once per week can reroll a Profession (Sailor) check and take the higher result (must announce use of this ability before the results of the check are known).
Hydrated Vitality Fast Healing 2 for 1 round anytime submerged completely within a body of natural water; stagnant, poisoned, or trapped water does not activate this ability; can heal up to 4 HP per day with this ability
Wormwood Reputation +2 bonus on all checks to influence crew-members of this ship (Bluff, Diplomacy, Intimidate, Perform). This circumstance bonus stacks with other bonuses.
Windwalker penalties from natural or magical wind effects are treated as one step less severe
Current Effects and Conditions: Addiction (1 save in a row)[/sblock]