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    Pillars of Faith (and Facestabs): The Paladin's Handbook (By Litigation)

    Prayers Always Granted: Lv. 1 At-Will Powers The good thing and the bad thing here is that you have several quality choices, but no one real dominant choice. Your choice will depend on your attack stat, playstyle and, in some cases, your domain. A nice problem to have. (Well, except all...
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    Pillars of Faith (and Facestabs): The Paladin's Handbook (By Litigation)

    Born to be Faithful: Races As long as you have a bonus in Strength (for Straladins) or Charisma (for Chaladins), you'll do well. Dragonborn are a great choice for all Paladins, and are hands-down the best Baladins. Dwarves, Goliaths, Half-Orcs and Longtooth Shifters are terrific Straladins, in...
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    Pillars of Faith (and Facestabs): The Paladin's Handbook (By Litigation)

    Expectations of Faith: Power source and Role You are a Divine Defender, which means you channel the power that the gods themselves use to protect your allies and punish those who would do your allies harm. The Divine power source, in general, carries a strong Leader component, and, sure...
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    Pillars of Faith (and Facestabs): The Paladin's Handbook (By Litigation)

    Pillars of Faith (and Facestabs): The Paladin's Handbook Thy heart ist pure, thy sword ist sharp, thy faith ist strong. So thou thinkest that thou art off to a good start down the arduous road of the defender of faith, but thou stillst haveth a long way to go before thou art ready to...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Sample Builds: Exemplars of Honor Central Casting The primary goal here is to make use of the resources found in the Heroes of the Fallen Lands book. As such, we will only be considering support from there, and will try to make this character the best he can be. Race: Dwarf. Paragon Path...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Equipment: The Tools of Honor Here, we'll be talking about the weapons and armor that would serve you the best. Magic equipment is discussed in the following section. Weapon Groups: Enforcers of Honor Axes - While the weapons do pack a wallop, they're rather scarce in the Defender support...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Paragon Paths: Bastions of Honor Since the Knight gets to partake in the Fighter's Paragon Path list, he will have a pretty good selection of Paragon Paths available to him that will help him do his job. If you don't find anything you like there, there are a few racial paths that will help you...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Recommended Feats: Establishing Your Honor The emphasis here is on 'recommended' feats: I won't be talking about feats that are rated lower than Black, because they're likely just not a good idea for your character or an outright trap. Overall, you have certain priorities when it comes to...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Skill Powers: The Talents Of Honor Skill powers here have been categorized into whether the skill is a class skill for your not. Within these categories, they have been split up into levels. You'll mostly be looking at Skill powers for your most lackluster Utility level (L16), but there's good...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Utility Powers: Stewards of Honor Level 2, Utility At this level, we have a winner in Glowering Threat and its ability to strongly discourage a group of targets from focusing on anyone other than you, though you can make an argument for Pass Forward and its sweet repositioning ability. Level...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Knight Stances: The Way of Honor As mentioned before, the Essentials model for Martial Classes is distinctive because of its reliance on the basic attack. To supplement it, you get a choice between a handful of At-Will Stances, each with a different effect. You get to pick two from this list at...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Ability Scores: The Demands of Honor A very interesting feature of the Knight's dependence on basic attacks is that given the advent of the Melee Training feat, you could potentially key most of your attack rolls off of any of the six ability scores. However, one thing is constant, and that is...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Power Source and Role: The Honor You Defend The Knight is a build of the Fighter class, and as such shares its power source and role, that being a Martial Defender. A Knight shares the Martial tendency of being more aggressively oriented than other members of its role, with your method of...
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    Death Before Dishonor: A Knight's Guide (By lorduskblade)

    Death Before Dishonor: A Knight's Guide "We knights are blessed in that we do not run from it; we seek it." -Tristan, King Arthur So, I hear some of you boys have been yapping about honor! Well, let me tell you that you don't know the meaning of the word! Honor is about living your life in...
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    Holy Riders: The Cavalier's Guide (By Litigation)

    Equipped to Ride: Items Just remember that your top priority in every 5-level interval should be to keep your armor, weapon (and implement if you use one) and neck item up to date. Plan it right and you'll still have plenty of room for other nice things. Armor Lv. 2+ Dwarven (PHB): Bonus...
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    Holy Riders: The Cavalier's Guide (By Litigation)

    Learning How Others Ride: Multiclassing A note: If you see powers corresponding to fixed utility and daily levels for the Cavalier, it's OK. Power swapping at those levels is apparently still legal, as it's not the same as retraining. General Power Source Options Arcane classes Key...
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    Holy Riders: The Cavalier's Guide (By Litigation)

    Riding Higher: Paragon Paths Many of the O-Paladin's best PPs, which number as some of the best in the game, aren't compatible with the Cavalier. Still, don't cry for the Cavalier. Valiant Cavalier is a very solid exclusive option for the class, and Cavaliers can still get great use out of PPs...
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    Holy Riders: The Cavalier's Guide (By Litigation)

    Extra Training for the Ride: Feats Note on the general, class, racial, and divine power source feats: Not all of those will be listed. Only the consequential ones (many of those will be rated blue or sky blue). Traps among those will be noted. This saves space, plus since feats have become a...
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    Holy Riders: The Cavalier's Guide (By Litigation)

    Aides to the Ride: Utility Powers Remember that your Lv. 2 and Lv. 22 utilities are fixed. Lv. 2 Utility (at Lv. 6) Although you don't have a free selection from this list at Lv. 2, you do at Lv. 6. And Bless Weapon, Call of Challenge and Virtue are all just as great at Lv. 6 as they are...
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    Holy Riders: The Cavalier's Guide (By Litigation)

    Spikes in the Ride: Daily Powers For your convenience, powers will be separated into Strength-based and Charisma-based attacks and whether they use a weapon or implement (or are other things like stances, etc.). Remember that your Lv. 29 daily is fixed and replaces your Lv. 15 power. Lv. 1...
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