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    Homebrew Doctor Who (d20 Modern/Future)

    Well the closest we've got to that is the Fifth Doctor with a beige jacket and a sprig of celery.
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    Homebrew Doctor Who (d20 Modern/Future)

    I was thinking of adding a Time Lord prestige class which adds all the other stuff (apart from Regeneration) that Time Lords can do (slow down time, and the like) along with greater control of a TARDIS, for that matter.
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    Homebrew Doctor Who (d20 Modern/Future)

    The Master's ectoplasmic form can probably be explained via a template of some kind... And I might not give Time Lords a Level Adjustment, but rather make them the Unique Character like you said. Now here's a bit of a redone version of the stats, and I'll make a sample 'Doctor' in a couple of...
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    Homebrew Doctor Who (d20 Modern/Future)

    Just a homebrew campaign I was thinking of making, for a laugh. Starting with stats for the Gallifreyans/Time Lords: Time Lords (Gallifreyans) Stats: Strength (+2), Constitution (+2), Intelligence (+4); Time Lords are stronger, healthier and much more intelligent than humans. Medium Sized...
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    Comedy

    They're Daleks. The Battle Armour is actually more of a Tank Vehicle thing. But internally, they look quite different. Much closer to squids/octopi than crabs, though. But would anyone be willing to stat Daleks? You'd basically start by scaling a tank down a bit, adding a manipulator arm...
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    Comedy

    Tiny tentacled crab-like species which believes itself to be inherently superior to everything else in existance. Of course, add their Battle Armour and they become a bit more powerful :p
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    What DO you DO for... Monks?

    Remove flurry, use the unarmed combat speed from 3e. Other than that, it's an okay class I think.
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    Massive Damage Varient

    We mages will have immense amounts of fun with Maximised Fireball at least.
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    Fist of Zuoken expanded to 20 levels?

    The Psychic Rogue (WotC) could be used as a guideline for power progression and any powers available. Now for more info: d6 HD Rogue BAB progression AC improvements progress normally Unarmed Damage progresses at one stage slower than normal Keep slow fall and movement speed improvements as...
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    Capping Ability Scores

    Mage snobbery varies from mage to mage. Just because one mage is a snob doesn't mean that all mages are snobs. That's very much like trying to say that since all Marxists were atheists, all atheists were marxist.
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    Capping Ability Scores

    And thus, an otherwise interesting and dynamic game become so much more predictable... because everyone's got the same chance of doing something as anyone else. 3.5e D&D is a completely different game to AD&D, please try to remember that.
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    Capping Ability Scores

    I personally think it's a bad idea. With this, you make it a complete and utter impossibility for there to be such a thing as a Half-Orc Wizard or any kind of wizard with a negative starting score to Intelligence (a starting intelligence of 16 can make for a halfway decent Wizard, while having...
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