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  1. Liquidsabre

    Negative Levels/Level Drain Variant

    Thanks El! I'll have to take a closer look at Vile damage and, now that I think of it, Heroes of Horror taint rules and see if I like any of those for possible variants I'd like to use.
  2. Liquidsabre

    Easy Treasure?

    I know there's the Magic Item Compendium coming out next year. Not sure if that will have a comprehensive magic item list though, would be nice.
  3. Liquidsabre

    a different kind of druid

    The metal one wears interrupts the natural flow of energy in the world, disrupts your natural attunement with it, and disables your ability to harness the natural energies to cast spells for a short period of time.
  4. Liquidsabre

    Negative Levels/Level Drain Variant

    Going with CON damage proved problematic as it could too easily be removed through natural healing or the 2nd level divine spell lesser restoration right away. The first 24 hours of the effect needed to be somewhat reminiscent of the difficulty to remove negative levels (part of the scary...
  5. Liquidsabre

    Negative Levels/Level Drain Variant

    Here's a negative level/level drain variant I'm looking at using for my next campaign. Obviously I snagged the idea of substituting 2 points of Con for a negative level, but I found technical problems in the rules with the application of ability drain so I created: temporary ability drain...
  6. Liquidsabre

    Switching out Alignment for Alliegance, is it hard?

    Another here for Allegiance being inclusive of alignment and not exclusive. I liked the allegiance system so much I also ported it into my D&D game I used to run. Characters that decide to follow allignment ideals gain the benefits thereof as well as the potential drawbacks. I agree with the...
  7. Liquidsabre

    Loss of what 4 spells would change the game dramatically?

    My picks: Dispel Magic, Identify, Raise Dead/Resurrect, Teleport.
  8. Liquidsabre

    How do you encourage players to use Level Adjusted races?

    Yup, another one here that likes to make use of racial and template levels instead of flat full LA's.
  9. Liquidsabre

    There HAS to be a way to build a drow mage...there has to be.

    Ask your DM if you can use the Drow Racial Class for handling the level-adjusted Drow race found here on the WotC website under the Savage Progression articles. A great series of articles on how to handle templates and level-adjusted races in a campaign. With the Drow class you start off as a +0...
  10. Liquidsabre

    Do you use psionics in your games?

    I avoid it where possible and am always wary of players wanting to play psionics in a core game.
  11. Liquidsabre

    Analysing the "half" races

    How do you deal with the low levels? (when other characters < level 4)? We use the Savage Progressions article series on the WotC website that breaks these templates down into template levels. So a 4th level character can start as a 3rd level fighter and 1 level of the half-dragon template...
  12. Liquidsabre

    Question on tumbling movement

    We play with #2 since a tumble is done as a part of movement, as with jumping and climbing. When climbing up 10ft and then walking on a flat surface after that, we don't make the character keep moving at the same climb speed. Same goes for tumbling, you only tumble past foes that are threatening...
  13. Liquidsabre

    Demons and "at will" spell-like abilities.

    How useful is an unholy aura against other gnashing demons on the demon's home plane anyhow? Doesn't sound too helpful (I haven't looked at it though) except from invading extraplanar dogooders and how often does that happen? Trueseeing I can see activated when the demon catches wind that...
  14. Liquidsabre

    What do you use for naval combat/ship-to-ship action?

    Anyone check out Corsair? I've been eyeing this one for a bit and looking to pick up the pdf and print copy for sea-based adventures.
  15. Liquidsabre

    D&D 3.x 3.5 version of Spellcasting Prodigy

    Back in 3e it also added to the DC for spells but the 3.5e version found in PGtF only provides the bonus ability score when figuring for bonus spells. Not as good and not really something worth taking, though I see the need for reducing all of the +1 DC feats down some. IMO they should have just...
  16. Liquidsabre

    To RAW or not to RAW...

    RAW + Houserules here too. Need that as an option. I'm not big on the whole "interpretation" of the rules thing.
  17. Liquidsabre

    D&D 3.x 3.5 MM2 and FF?

    Here be the linky.
  18. Liquidsabre

    Sun elves adjustments in FR

    Their stats are printed in the front of the FR Campaign Setting book. Those are their correct stat adjustments.
  19. Liquidsabre

    Druid in PHB II

    I don't really think the shapeshift variant is neccessarily weaker than the revised wildshape we see now. Less versatile perhaps but about on par power-wise. With that being said, shapeshift is a heck of alot easier to use and keep track of in game-play. So I simply switched out WS for SS for...
  20. Liquidsabre

    ways to propel yourself while levitating

    How about a controllable/directional kite on a windy day? Additionally, a floating disk for companions to ride on perhaps? Would be a neat way to travel heh. Rope and a ground-based ally below is a sure bet, and a flyer with rope could work just fine too. In an area where there many obstructions...
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