Search results

  1. Fiddleback

    Do Not Pass Go – Too Sexy for This Game

    It will get expanded on in the next installment. I dig at it a bit with her as the interview goes on. For now though, feel free to fire away.
  2. Fiddleback

    Do Not Pass Go – Too Sexy for This Game

    I wanted to write an article about Sexism in Gaming, because that seems to be the big theme at ENWorld this week with @morrus and his newly launched video series from UK Games Expo. It seemed like the thing to do and is a fairly hot button topic across the gamescape. So, let's talk about this...
  3. Fiddleback

    Just got my pdf...wow!

    I'm glad people are enjoying it as well. :)
  4. Fiddleback

    Free Neverwinter Online: A Jewel of the North or Free-to-Play Drek?

    Rolling your stats isn't random either. There are only about 18 different combinations of numbers available with the highest two always being assigned to your classes main statistics. As seen here: http://neverwinter.gamepedia.com/Ability_Score_Rolling
  5. Fiddleback

    To Slay A Dragon Trailer

    It's all about the spices. You'll see.
  6. Fiddleback

    Against the Slave Lords Excerpts; 2nd Doctor Pre-order; and an Awakened Anthology!

    This is one of the major problems with Monopoly, as I may have pointed out elsewhere. Everyone plays by the rules they think they know rather than as written. And try telling some folks what the rules actually are and you'll wind up wanting to shoot someone. Or them you. Not for nothing do I...
  7. Fiddleback

    Do Not Pass Go: Board of RPGs

    So there you are, in the cavernous deeps of the Lady Teradyne's slave mines. You've vanquished the Keeper of the Keys, destroyed Slavemaster Grobulus, beaten down the Doors of Penance, and set thousands of slaves free to go back to the cool night air of the surface world. All that lays before...
  8. Fiddleback

    Durance: Roleplay Convicts and Colonists on a Hellhole Prison Planet!

    Sounds interesting. Reminds me a bit of HoL, although obviously slightly more serious in nature.
  9. Fiddleback

    Do Not Pass Go: Games Make You Better

    The more you look into just how much has been studied and proven to be beneficial when playing tabletop games the more amazing it is that it isn't a required activity of some sort. Think of all the super-genius, well adjusted, long-lived people we could have.
  10. Fiddleback

    Experience Point: What are you celebrating?

    Kingdoms of Kalamar (3.5 ed.) had extensive calendars and holidays and a variety of other things in their supplements. Amazing details just waiting to be exploited.
  11. Fiddleback

    Experience Point: What are you celebrating?

    I recently had reason to include a Cheese Roll in a Harvest Festival for a module I worked on. Generally the most successful one's tend to be those that focus on some obscure aspect of the campaign setting. Like the traditional dwarven Festival of Stone in which dwarves pay homage to the rocks...
  12. Fiddleback

    Do Not Pass Go: Games Make You Better

    We’ve all been playing games for a while now, or at least, most of us have. If you are new to Table Top Gaming, then welcome, it’s nice to see you here. Grab a chair and scooch up to the table. We’ve got lots to talk about. Most of us know the basic advantages face-to-face gaming has over...
  13. Fiddleback

    Do Not Pass Go

    Really? How sad for you.
  14. Fiddleback

    Do Not Pass Go

    Thanks! I've known about that for a while, but had lost track of it. It's good stuff.
  15. Fiddleback

    Do Not Pass Go

    Every once in a while you meet the Perfect Gamer. Not the guy who plays a game perfectly or has perfect knowledge of a game’s rules, but the guy who is perfect to play any game with. What makes the Perfect Gamer? Let’s see if we can figure it out. 1. To the Perfect Gamer all games are...
  16. Fiddleback

    Do Not Pass Go

    I’ve got a reasonably large collection of board games. Somewhere in the neighborhood of three or four hundred. For people deep into board gaming, this isn’t really as large as it seems, but for most of the general public that represents more special editions of Monopoly than currently exist...
  17. Fiddleback

    Do Not Pass Go

    Oh boy! Oh boy! It's that time of the week, again. Yes! Board Game Night is finally here! Thank goodness. Work has been dreadful. The sort of drudgery and frustration that only Cinderella seems to understand. You've been looking forward to this all week long and tonight's the night at last...
  18. Fiddleback

    Pathfinder 1E Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)

    So how, exactly, do you design an adventure for your players? Or do you just run the pre-printed modules? Or flip randomly through the book until you find something that looks good? And we can pretend to misunderstand what I meant by 'job' all we want. Perhaps you prefer the word...
  19. Fiddleback

    Board Game Review: Ticket to Ride by Days of Wonder

    Just had a game of Ticket to Ride: Switzerland last night. While Ticket to Ride is a good Gateway game, I can't say Switzerland has helped it any. Mostly they seem to have found an excellent way to slow the game down and make it complicated. Not what TtR wants. Good review though!
  20. Fiddleback

    Pathfinder 1E Your experiences with broken Pathfinder characters? (edit: more accurately, w/1 avg PF character when the rest of the party is meh)

    It's at times like these (and at the start of any new game) that I like to remind myself and my players that anything the PCs are allowed to do, so are the NPCs. You want to stack on a bunch of crazy templates and you've got the rules options to back it? (Crazy feral vampire lycanthrope monk...
Top