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    Level Up (A5E) Crazy fighter idea: Maneuver Specialization exertion cost reduction minimum 0

    It might be better to increase the amount of exertion a Fighter can recoup by taking a minute outside of combat and burning a hit die. RAW, that's 1d4 per spent hit die (taking 1 minute per spent die). The utility curve for changing that to 1d6 for the Fighter (perhaps at 4th level?) may...
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    Level Up (A5E) Manuevers (1st level) - Winners and Losers

    I cannot disagree with the analysis as regards Wounding Strike. I'm contemplating a different change to the ability than the one mentioned above: The change I'm considering is this: Wounding Strike: As stated, but with the following addition: - If the creature elects to attempt the Con...
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    Level Up (A5E) What's your favorite thing about Level Up?

    I'm really impressed by the obvious amount of thought and work and consideration that was put into the creation of a system that invites players (Narrators too) to really think about options and combinations and synergies and the richness of the story being told because so many doors exist and...
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    Homebrew Level Up Official Character Sheet (Color)

    Wait, who said anything about vacating the Narrator's role in deciding whether something works or not. If I don't think their explanation is sufficient to justify the use of whatever they want to roll for initiative, they'll have to go with something else. As Morrus said: But my players know...
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    Homebrew Level Up Official Character Sheet (Color)

    Speaking as a Narrator planning to run a Level Up game in the not-too-distant future, my plan was to describe the situation that called for initiative to my players and then invite them to indicate which skill they each think is most appropriate for them to roll initiative with based on what...
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