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  1. Slife

    Familiars Teach You Spells

    "Reddit!" "Oh, never mind, I have that one." Of course, this makes it even worse that you have to wait a year when your familiar dies. Maybe reducing the penalty somewhat is a good idea.
  2. Slife

    Minor Magic Items

    Sounds like it's a masterwork tool.
  3. Slife

    The Magic-Walmart myth

    Here's a way to make gold actually have intrinsic worth. You know those magic items with costs in gold pieces? Half of that cost is actual gold, which is automagically tied into the intrinsic aura of the magical item.
  4. Slife

    Innocuous Magic Items

    The handle of a cane. It acts entirely as if there is a solid three foot cane extending out from it, but nothing else responds to the "phantom cane". Formerly used by a blind man.
  5. Slife

    Real illusions - Can you make your save?

    As mentioned earlier the pedestal is wonky and the reflections from the wall across the stone grotto didn't help.
  6. Slife

    The Magic-Walmart myth

    Killing things and taking their stuff. DUH! :p
  7. Slife

    Are Bards Fascinating in the Dungeon?

    What's the use of fascinate? Give someone a -9 to their spot check to notice the rogue picking their pocket.
  8. Slife

    Minor Magic Items

    These seem a little overpriced (at least, compared to making them using the magic trap rules)
  9. Slife

    My conjurer can cast Cure Serious Wounds, or..?

    Hmm... looks like it's transmutation now (maybe it got updated in spell compendium?) I'll admit I'm wrong on the material component thing. My mistake.
  10. Slife

    Minor Magic Items

    Already in game. Potions of glibness.
  11. Slife

    My conjurer can cast Cure Serious Wounds, or..?

    How about revivify(5th level, basically a componentless raise dead that only works the round after, and doesn't cause level loss), or "Last breath"(same, except third level and mimics reincarnate)? Then you could make it a contingent spell.
  12. Slife

    The Magic-Walmart myth

    So, let's say the party's wizard can cast teleport several times a day. Is the world now "effectively a giant planet of holding?"
  13. Slife

    (Poll, please read 1st post) What does the DM have the right to restrict?

    Anything that's mentioned before I join the group, or anything obscenely broken.
  14. Slife

    Kobolds as Pangolins

    You don't need a template for pun-pun. It helps, but isn't essential The same is true for being a kobold, really.
  15. Slife

    Kobolds as Pangolins

    Well, there's a secret about this. The editors at WotC? All kobolds. That's why we have Pun-pun, and why dragonwrought kobolds qualify for epic feats. It's just the kind of tricky, out-of-the-box solution you'd expect from them
  16. Slife

    Old Edition Magic Items?

    A giant chicken hut.
  17. Slife

    Int = IQ?

    Looks like Stephen Hawking isn't so smart after all. (I don't think measuring intelligence based on physical coordination is very accurate)
  18. Slife

    Creating a demi-human race and society

    Given the problems with it, telepathy now seems like a less-used secondary form of communication (at least, when in town). Only useful for when you need to talk to everyone regardless of intervening barriers. (like calling for help, or spreading important public announcements from the king.)...
  19. Slife

    Creating a demi-human race and society

    Given the current implementation of telepathy, there's nothing (other than, perhaps, projecting images) to distinguish it from just being able to hear and speak in higher frequencies.
  20. Slife

    Creating a demi-human race and society

    Why? Normal light doesn't spoil darkvision.
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