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    Price of Plate Armor

    If you squint, those are just rivets holding the metal plates in place. What metal plates? Er... the ones... uh... behind the leather! Yeah! It's all brigandine. It totally makes sense! D&D armor would never be designed to look cool at the cost of protection or durability, no sir.
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    Why Shouldn't I Ban "Come and Get It"?

    So collect players that give you that buy in and don't mind having fighter powers used on their character and can deal with the descriptions of those powers without it shattering their suspension of disbelief and ruining their game experience. My advice was more for people that had players that...
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    Why Shouldn't I Ban "Come and Get It"?

    The problem is one of personal preference. For some people, it just doesn't feel right to have a power like this used on their character. If you are gaming with those people and they have communicated that preference in an appropriate manner, it seems reasonable to respect their wishes or, at...
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    Why Shouldn't I Ban "Come and Get It"?

    Fair enough. I prefer games with low levels of intra-party conflict, so I'd probably encourage a roleplaying response to that epic ritual ("Why is Lord Deathgloom the Terrible cooking me breakfast?") rather than an immediate combat response. That said, in some games this is the kind of thing...
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    Why Shouldn't I Ban "Come and Get It"?

    The Sir Valiant example is interesting, but as PC or DM, I'd rather run that as a skill challenge where the two PCs pretend to fight until they can coordinate an escape plan that culminates in the two of them running off with armloads of orphans. The other one seems like an intimidate check to...
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    Why Shouldn't I Ban "Come and Get It"?

    Dominated PCs can only use at will powers. That said, a lot of the powers in 4e don't have a consistent explanation because any one you come up with will entirely fail to make sense in the right circumstances. So come up with a couple of generic ones, and then figure out which one to use on...
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    Would stacking Combat Advantages work as a way to implement players' Clever Plans?

    Do you not find that the skill challenge and/or quest mechanics bump 4e towards the WW end of the spectrum? Do you not find that the 4e PHB contains more and better advice for roleplaying than the 3.x PHB? Also, where would you put basic D&D (remember elf as a class--that one) on the spectrum...
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    Does Divine Challenge provoke an OA?

    What Victoly said. Close is not area. They are different keywords and mean different things. edit: Yes, the radiant damage goes away if not used by the start of the paladin's next turn. On the other hand, divine challenge is an at will minor action, so it is triviai to keep it up on someone...
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    Platemail sold here for CHEAP!!

    Interesting. A cow is worth 10 gold in trade (page 212).
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    Move and charge? Possible?

    Double move really just means that if you take the same move action twice in a row, you can add the movement together and count it as one movement action that goes twice as far as normal. There are several advantages to not having to break your total movement into two separate actions, some of...
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    How do I describe "being marked" to players?

    Sure. Plus it goes away at the end of his next turn anyway. So it'll often be something like this: fighter's turn: attacks, you are marked. your turn: you run off, fighter attacks, you are still marked. fighter's turn: fighter attacks someone else, your mark ends. your turn: you aren't marked...
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    Would stacking Combat Advantages work as a way to implement players' Clever Plans?

    It occurs to me that a lot of the things which grant combat advantage in 4e used to be things which prevented you from adding your dex modifier to your AC.
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    How do I describe "being marked" to players?

    Mark can mean "to single out". As a noun, one of its less common definitions is "a thing you aim at". Either way, being marked just means that your opponent is keeping you off balance or distracted. Having a fighter mark you is like having a really big guy decide to get in your face. Or for...
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    Zombie and Skeleton Minion Madness!

    I have an alternative explanation. The zombie rotter is actually level 1 and only pretends to be level 3. Look at its attribute bonuses. Strength of 14 giving a +2 bonus? What's up with that? Compare that to the (lower level) zombie. The rotter's secret shame is revealed.
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    0 Damage to a minion.

    It doesn't. The min 1 damage rule just happens to not show up anywhere in this edition. That said, check out page 58 of the PHB. There is a reminder that half 1 is 0 (because you round down). Now, you could make the case that this is because it's a miss result. But the thing is worded as a...
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    combat/non-combat abilities: how is it balanced?

    Personally, I don't think so. If all you can do is cure disease, your contribution might be absolutely 100% vital. Lets assume it prevents the party from dying horribly. What this usually amounts to is you saying "I cure the party" and the DM saying "okay". You're about as important as the...
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    Can Minions gain temporary hp?

    Oooh. I'll probably end up doing that, just to cut down on record keeping. Good idea.
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    Can Minions gain temporary hp?

    Do minions really die in one hit, even if they don't take damage? The description of temporary hitpoints is that they are a layer of insulation that attacks have to get through before they start doing damage to you. That's pretty much verbatim from the PHB, and seems to indicate that if...
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    0 Damage to a minion.

    As I understand it, minions only have 1 hitpoint and never take damage from a miss but are otherwise treated just like normal monsters. So they could have resists or immunities or temporary hitpoints or anything else, and might actually survive a hit once in a while. And there is an example in...
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    The highest-damage fighter power is level 3?!

    If it's 2 primary attacks, with an extra attack each time a primary attack hits (a 50% chance), then: 25% of the time you miss twice and get 2 attacks 50% of the time you hit once and get one extra attack for a total of 3 attacks 25% of the time you hit twice and get two extra attacks for a...
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