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  1. Umbra

    The Common Commoner

    Speculative Fiction is often the result of "What If..." questions. Interesting campaign worlds and adventures are the same. And it's what makes this thread interesting. What if healing magic is readily available? What are the consequences? Are there magical diseases that can't be healed...
  2. Umbra

    Help me convince my players that the Cleric is cool

    Depends on your campaign world of course but the cleric is a member of a large, often powerful organisation. If the party is just dungeon crawling, this is probably irrelevant. However, in less hack'n'slash games, having powerful contacts, having access to knowledge or even having commoners...
  3. Umbra

    The Common Commoner

    Consider how much is known about magic in the real world, albeit with magic not being real. How many people don't know you pull a rabbit out of a magician's hat? That garlic is effacious against vampires? That a silver bullet is needed against werewolves. Even now, a few nooks and crannies of...
  4. Umbra

    So what's YOUR world's 'hook'?

    The Lost Centuries ago, the folk at a giant trading fair (in FR's) were mysteriously transported to another world. Stunned and disorientated they were overwhelmed by a race similar to Lamias. Resisters and obvious spellcasters were killed. Using wisdom drains and charm, the Lamia's enslaved...
  5. Umbra

    The Common Commoner

    A few points: Payment for spells cast need not be in gold (cash) but in goods and services that can be provided for over time. Borm the dairy farmer provides the local cleric with cheese every week for saving his wife; little Onka comes and cleans the shrine; etc. The deity involved is...
  6. Umbra

    Good Module Design/Layout

    G'day all, Everyone has different ideas about what makes up a good module. Some like full stat blocks in text, some at the end, some only a summary if its in the monster manual as was recently discussed in the Monte Reviews Dungeon thread. Some like color maps, others something easily...
  7. Umbra

    Risk - Godstorm

    Play it once at a friends house and agree pretty much with what has already been said. Good strategic and tactical skill is no longer a guarantee of a strong/winning position at the end of the game. The miracles can turn the tables pretty quickly. And the rewind time card :eek: that meant...
  8. Umbra

    World's Most Usless Spells

    I have a vague memory that Dragon Magazine had an April Fool's article years ago with things like the Summon Monster Cantrip (Caster yells at top of voice "Here I am!"). Maybe someone has the article...
  9. Umbra

    The Stigma of D&D OR Help! I'm Stuck in the D&D Closet?

    I explain that the game is like an improvised radio play with rules and dice rolls to determine if a particular action is successful. A let's pretend without the "I shot you" "I ducked" arguments. As to the coming out process, you need to trust that you can cope with the other person's...
  10. Umbra

    Lets go exploring! A poll about adventures

    Kiss I rarely buy modules nowadays and only occassionally Dungeon if I see anything especially tempting in it. However, from past experience and my limited recent experience I can say: 1) Too complex a plot; a high number of cruical NPC's/clues/elements reduces likely hood of purchase as its...
  11. Umbra

    Killer Kangaroos!

    Forget the roo's. It IS the ants we're fighting! http://news.com.au/common/story_page/0,4057,10143779%255E1702,00.html
  12. Umbra

    Healing spells and Necromancy

    I would think because Wizards of the Coast don't like it reducing the need/specialness of clerics and other divine casting classes.
  13. Umbra

    Killer Kangaroos!

    The Australian ABC showed a David Attenborough narrated doco called Killer Ants in January. The Tasmanian version of jumping ants are one of the most aggressive and deadly in the world. Thank god they don't swarm! Here's a blurb about it I found someone else has written...
  14. Umbra

    "I hate math"

    Ah! Now we are getting to the real question. What is it that you love and want more of? Then we can decide which aspects we can simplify without ruining the game.
  15. Umbra

    "I hate math"

    Actually, the problem isn't the math (which is simple addition and subtraction), it's the rule complexity and knowing what applies to each character or NPC when and in what situation. I agree that keeping track of it can bog the game right down when compared to earlier versions of DnD. Add in...
  16. Umbra

    An undead invasion topples civilization, then what?

    Okay, I asked a few questions earlier. Here are some of my answers and ideas. I hope you find something useful. He thought it was Death. It was actually Corruption in Disguise. If C is freely given a ‘heroic’ soul he gains enough power to free himself from this world and go on the rampage...
  17. Umbra

    An undead invasion topples civilization, then what?

    Questions to answer Some questions I think you need to ask: What normally happens to a (non-heroic) soul when the body dies? What happens to a soul when the body becomes undead (lesser or greater, Lich, etc)? What happens to a soul when the undead is destroyed? Why does Death (or any power)...
  18. Umbra

    The "alien mindset" of a race

    I don't have it handy but I'm fairly sure that the GURP's David Brin's Uplift supplement had a chapter on playing alien races with a list of characteristic continuums (eg xenophobic to xenophile) you could use to guide rollplay.
  19. Umbra

    DMs and the Sorcerer class

    ditto cuts the administration, both prep and during combat
  20. Umbra

    Sources for Great Adaptations

    I just posted to the 'how many campaigns have you completed' thread about one of my campaigns where I loosely based the campaign on Susan Cooper's wonderful series of children's books The Dark Is Rising Sequence which is made up of (IIRC): Over Sea, Under Stone The Dark Is Rising (which scared...
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