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    The Fighter's Identity

    As a huge fan of the Warlord class, I'm not averse to this idea, but I think it would be difficult to iron out. If you want to add inspirational-type features to the Fighter as class features, then you make it so that any Fighter you build has to have a high charisma, intelligence, or wisdom or...
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    I Like The Simple Fighter [ducks]

    Mearls said in the recent Reddit Q&A that they want a simple fighter to be an option, while those who desire it can make a more complex fighter -- the idea behind the Reaver feat is that, for example, a new player can feel like he's still contributing and not get frustrated and give up if he...
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    The silver standard?

    Haha yes, expect all of those optional modules they keep talking about to cost $5.99 each. Also, I wrote that past after I had been awake for all of 5 minutes, and at first I had written, "flatten player math"... be lucky that it's intelligible at all. :P
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    The silver standard?

    Mearls said in the recent Reddit "ask me anything" thread that they're looking into how to "flatten player wealth," so I would expect that to include not having item prices skyrocket with each additional level.
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    What is a Wound? An attempt to bridge the divide.

    I haven't seen anyone bring this up yet. What do you do with psychic damage? How does psychic damage play into all of this? Mechanically, psychic damage works just like any other type of damage, but it doesn't make any sense. Psychic damage takes you to 0 HP, you fall on the ground and start...
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    So, Attacks of Oppportunity?

    I don't know, twice in 3 recent sessions from our campaign my psion has rolled max damage (1d4+1) on an OA against a retreating enemy and caused, directly or indirectly, something awesome to happen, so if only fighters can make OAs then you lose out on those awesome moments where something...
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    Passive perception checks

    First of all, I miss passive perception/insight from 4e. Anyway, the playtest packet suggests that the DM can roll for the party's passive trap-detection, which is an okay idea but requires a lot more die-rolling. Besides which, the fighter and the rogue have a +5 and a +2 to detect traps...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    If anything, with "shout-heals," healing surges, and so on, they finally brought all the HP mechanics in line with how they have narratively been explaining HP, while it's actually cleric spells named "cure serious wounds" and "potions of healing" that haven't been consistent with how HP were...
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    Design The Core For Drunks!

    No way, there's no need to make the rules needlessly complicated like that. WOTC needs to keep their core demographic in mind and design the core rules for groups like mine: we play D&D in brief, cocaine-fueled bursts amid sensual, orgiastic feasts of flesh.
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    Just to clear up any ambiguity from my original post that you quoted, it's not that characters ONLY get physically wounded when going to 0 HP or lower -- it's something more along the lines of "being below 1/2 HP means you have accrued various cuts and bruises and maybe suffered one direct hit...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    Either way, you're throwing the baby out with the bathwater. If you're just playing one session, there's a good chance the party won't even have to take an extended rest. And if they do, just call it a week instead of 8 hours. There's nothing else in the rules that relies on the "8 hours = full...
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    This is exactly why companies are so reluctant to give public beta tests. Keep in mind that this is the very first playtest packet available to the public, so literally everything is on the chopping block. I mean this with all sincerity: You guys would probably have a better time just waiting...
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    Familiars

    Thanks, I didn't know how familiars worked in earlier editions. As for KM's idea, it's not without precedent: 4e has an "animal master" theme that grants you an animal companion, so I could see something similar in 5e. The 4e theme says that your companion typically stays out of battle and thus...
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    Familiars

    It's interesting that the familiar comes from a feat and not a class feature of the Wizard. Wouldn't this make the familiar feat a "feat tax," since what's a wizard without a familiar?
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    Reasons to have paladins and rangers as classes

    THANK YOU! You are exactly right. What if, to play a Fighter, you had just a generic class and then had to pick the Soldier background and some "Melee specialist" theme? Making paladins, rangers, barbarians, or other popular classes into themes would just make them all bland, cookie-cutter...
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    Per-Encounter Powers

    First of all, I am sad to see anything about AEDU go. Secondly, if it has to go, I don't think encounter powers aka "abilities that you regain after a short rest" have to follow. I've been wondering lately whether the Fighter could have encounter powers as part of his toolkit -- so, instead of...
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    D&D 5E (2014) D&D Next Art Column: June! And July!

    All I want is a bear with an owl for a head. I mean... an owl head. But having an entire owl for a head would be cool, too. Either way, is that asking too much? I think some of their designs make the owlbear way too intricate. Some of them actually remind me of dragons, or, worse, some sort of...
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    Does Anyone Else LOVE the new Detect Magic?

    How did Detect Magic work in previous editions? It sounds, in the playtest version with it being an at-will spell, like what is in 4e just an Arcana skill check with saying "Do I sense anything magical?" Which is very handy and has never come across as game-breaking in my experience as a player.
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    (More) Problems with the Reaper Feat

    Exactly. If it can be abused in the playtest, then it can be abused after release, so it's important to find potential exploits early, especially those caused by ambiguous wording. Some of the examples are pretty much "common sense" things (throwing a pebble, etc.) but whether the Reaper feat...
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