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  1. JamesonCourage

    D&D 4E The Best Thing from 4E

    [/INDENT] I mainly meant (1), but (2) works just as well. This seems like "bad adventure design," which -as I said- I don't care about discussing. So I'm snipping your comments on that and replying to the rest. And? And? What about it? I don't think it necessarily would, but it would be a...
  2. JamesonCourage

    D&D 4E The Best Thing from 4E

    Because, just like real life, most decisions are formed based on context. So, the players make choices based on information they possess or make up about their characters (my character dislikes the taste of alcohol, for example). So, for example, a large portion of my last session:The PCs...
  3. JamesonCourage

    D&D 4E The Best Thing from 4E

    I mentioned the fork, but I didn't set the "left means exploring a library, which results in failing to arrive at the cultists" scenario. That wasn't me. Then the conversation drifted to scene-framing, and I adapted the hypothetical to fit that conversation. Then discussion over between us...
  4. JamesonCourage

    D&D 4E The Best Thing from 4E

    Right. But you asked about every choice being uninformed, didn't you? You said: I'm pointing out that nobody is talking about any such game. I agree. Which is why I've labeled this one hypothetical decision as such. Ah. I'm talking about meaningful narrative consequences, not the "game"...
  5. JamesonCourage

    D&D 4E The Best Thing from 4E

    Wisdom save made. /done
  6. JamesonCourage

    D&D 4E The Best Thing from 4E

    I didn't say you did. But I will discuss the hypothetical with others as long as it's used.
  7. JamesonCourage

    D&D 4E The Best Thing from 4E

    No, it's just the same as what I told pemerton earlier about illusionism: I'm done talking about it with him. The same now goes for this topic and this poster. I'm willing to engage with other posters, or even this same poster on other topics. It depends on what you mean by relevant. There's...
  8. JamesonCourage

    D&D 4E The Best Thing from 4E

    First, who is talking about a game of uninformed decisions? Really? Is anyone? Secondly, as I've noted, whether or not the players are informed is separate from whether the choices is meaningful. Their choice would have natural consequences (if they turn left and explore the library, they...
  9. JamesonCourage

    D&D 4E The Best Thing from 4E

    So in this case, literally what we're talking about. Yeah. I just don't find Saelorn's bit particularly engaging. I'm willing to talk about stuff I find more engaging, though.
  10. JamesonCourage

    D&D 4E The Best Thing from 4E

    I know you don't. /Wisdom check made; I'm moving on.
  11. JamesonCourage

    D&D 4E The Best Thing from 4E

    I'm not sure what you had in mind here. I'm talking about when a GM forces an outcome no matter what the players do. Can you expand on what you mean by WHEN A PLAYER asks for SOMETHING? If you mean the players say "I want a fight, please," and the GM says "okay, I'll throw you guys into a...
  12. JamesonCourage

    D&D 4E The Best Thing from 4E

    According to thefreedictionary.com: What is the result of the players turning left or right? The end result (or consequence) is that they reach the ritual as it is in progress. It's exactly what I've described. The railroading is only enough to start the scene, yes. But it's railroaded to open...
  13. JamesonCourage

    D&D 4E The Best Thing from 4E

    Alrighty. I just can't agree, given the definition of the word. That's basically what happens when the players pursue actions... because it's driven by them, yes. I agree with this. My system doesn't have classes, and absolutely nothing pushes you to be a combatant. But I, as GM, might still...
  14. JamesonCourage

    D&D 4E The Best Thing from 4E

    I know you don't. Railroading, as I define it in the GM chapter of my RPG, is "ending with the GM's desired outcome, no matter the actions that take place." So, when you say (and what I replied to) "So, if the DM is deciding the players are wanting a fight, then why present any choice at all? I...
  15. JamesonCourage

    D&D 4E The Best Thing from 4E

    Then discussion over for us. You'll always think that (and you have every right to). But I'm not interested in a discussion where it's basically "definitions as pemerton defines" which unsurprisingly leads to "this means that pemerton is right in how he frames things." I'm not interested in that...
  16. JamesonCourage

    D&D 4E The Best Thing from 4E

    Okay, I believe I'm clear on this for our discussion. I don't get how you come to this conclusion, but more on that below. I'm not going to respond to any of this, because I don't care what people think is "good design" for adventures (because I don't like pre-made adventures). I think your...
  17. JamesonCourage

    D&D 4E The Best Thing from 4E

    Based on your comments, I don't think you do. Because it's wrong. If you get to state your opinion on what I'm doing, I get to state my opinion on what you're doing. Okay? Yep. That is a perfectly good way of doing it. These are things I consider often when I'm running various games. And...
  18. JamesonCourage

    D&D 4E The Best Thing from 4E

    I don't think you have a grasp on what pemerton is doing when he "frames a scene." He's not just responding to PC action (something everyone here does), he's purposefully setting up interesting scenes that he thinks will hook the players (based on PC build, declarations, etc.) and then throwing...
  19. JamesonCourage

    D&D 4E The Best Thing from 4E

    CAREFUL ON THE CAPS since I don't know HOW TO REACT WELL TO THEM. And in the hypothetical, the choice isn't meaningless. It's uninformed. If both choices led to exactly the same result, that's a meaningless choice. In the rare event that the players simply have to make a choice that is...
  20. JamesonCourage

    Starting to hate the spotlight, a Minor Rant

    Might I suggest a private talk to the GM letting him know how you feel? And that you'd love to see it wrapped up so that it's dramatically satisfying for everyone involved, including him, because you don't want to see all his hard work (which you appreciate) gone to waste? Let him know that you...
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