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    D&D 5E (2014) Player characters as heirs and eventually rulers

    Including proficiency is a good idea. My idea was to do it based of of number and quality of city improvements rather then size. I didn't want to dictate that cites get bigger in order to advance. I also wanted to have this system be flexible enough to be applied to kingdoms/guilds or any kind...
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    D&D 5E (2014) Player characters as heirs and eventually rulers

    I don't think defense would really work that well as a ability. I kind of sounds too narrow. It would be important, but what is the player going to do to raise it and what are they going to do with it? Build bigger and bigger walls? In my idea, I just kind of combined defense and military. Most...
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    D&D 5E (2014) Player characters as heirs and eventually rulers

    I was imagineing it going as follows Str= Might & security (It's your military power/town guard. Basically the city's ability to defend from attack or to openly attack others.) Dex= Subterfuge (It's your city's ability to do thing secretly without people knowing about it. Covers almost all spy...
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    D&D 5E (2014) Player characters as heirs and eventually rulers

    That's a surprise, I didn't expect anyone to like it. :P I haven't quite thought of how you would calculate the base attributes of a city yet. I was thinking of just having them all start at 10 and then including modifiers based on the population make and maybe environment. (You could do others...
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    D&D 5E (2014) Player characters as heirs and eventually rulers

    The other I had a long car ride and ended up drawing some basic rules for running a city. The idea was really simple. Each city has 6 stats loosely based on ability scores. (might. subterfuge, welfare, knowledge-base, economy, culture.) Then it's just a simple ability check based on the ability...
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    D&D 5E (2014) Player characters as heirs and eventually rulers

    So the ruler thing. I am kind of wondering how your going to handle that. I hope your not planing on just leaving it in the background because I know that would frustrate me as a player. You know being ruler, but not able to actually rule or do anything with my kingdom.
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    D&D 5E (2014) tail proficiency

    So I have some odd ideas about proficiency. I am wondering if it would brake the game to allow proficiency in more exotic things. For example taking a proficiency in tails. The idea would be that you get to add your proficiency bonuses on any action involving tails. Like if you were using your...
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    D&D 5E (2014) Changing the Skill Check Paradigm

    That first one sounds a little gamey. It's a little like saying I use arcane on the runes, just worded differently. I don't think I would have thought to allow history on that second one. I may have given a proficiency bonus if they were a dwarf though. This system seems to allow in a lot more...
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    D&D 5E (2014) Changing the Skill Check Paradigm

    This is how I am ruining skills. Player says what they want to do and I tell them what ability they should roll and if they can add their proficiency bonus. A lot of the times, no one thinks of a skill proficiency to apply. I kind of worry that might be a bad thing?
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    D&D 5E (2014) Inappropriate breasts on female monsters

    It bothers me with dragonborn, so when I play one I tend to go for one that looks more lizard like. Udders would just look silly on a minotaurs . I mean a minotaurs is meant to be this big strong beast. Udders kind of ruin that.
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    D&D 5E (2014) Skill challenges in 5e - Math help!

    It could get worse when you think about how your not guaranteed to be able to apply your proficiency bonus. You no longer have that guaranteed baseline you had in 4ed. It could get very sticky if you carry over the rules about failure and the rule that everyone has to participate.
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    D&D 5E (2014) Mearls and Crawford interview with The Mary Sue

    This argument often gets painted as realism vs fantasy, but I think that is a bad way to look at it. It's not about trying to be realistic. It's a fantasy game, so fantasy wins 90% of the time. It's more about realizing that fantasy can mean more then just sexy.
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    Scientific "Tricks"

    OK you don't like the tricorder idea. Well I do have more ideas. One class Idea I have been thinking about for awhile would be an inventor class. (I was actually thinking about it for a D&D game, but should work in a future game.) They would be able to make more powerful then normal items and...
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    Scientific "Tricks"

    I was actually thinking of star trek when I suggested re-braining wizard spells. If you have ever played star trek online, they have a science officer class that basically acts as a wizard cleric combo. They do all kind of tricorder tricks like sending exothermic induction fields (fireballs), or...
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    (In WWF Voice) Let's Get Ready to Fumble!

    Every time I hear fumble rules, I think of gears of war as really the only game that did fumble rules well. They made them optional and not optional as in here is a house rule use it or don't. They made it optional for the player to use or not use. If you wanted to take a risk that you might...
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    D&D 5E (2014) Legends & Lore 4/21

    They could include table modifiers in the DMG itself. Something like rules for mixing two tables like forest and hills to make a hilly forest. You can make templates for tables like a hunted template that you can slap on the forest table. Maybe even table modifications can come from including a...
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    D&D 5E (2014) Legends & Lore 4/21

    The random dungeon table is were my interest lies. The big question I have is will it be more then just dungeons? Will we have tables for sewers, forests, marshes, the elemental plane of fire? I find these tables useful because I don't always know what realistically goes in a dungeon, or in a...
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    Borderlands d20

    So anyone want to try a borderlands d20 RPG? OK I don't know how to seaway into this properly so Guns. You would want to recreate borderlands ability to make random crazy guns. You could actually even end up with more insane guns too. To do that, you need real in depth and complex weapon...
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    D&D 5E (2014) Typical Race Abilities: +1, +1, −1

    If you never have to brake down doors with your low Str, then is it actually a weakness? I think that is the difference between a flawed character an a minimax. You never dump a stat that you might actually use. I hope abilities will be more important in 5 ed. They have been swerving back and...
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    D&D 5E (2014) Typical Race Abilities: +1, +1, −1

    Well they are cliche for a reason. People didn't overuse them because they were bad ideas.
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