So I have some odd ideas about proficiency. I am wondering if it would brake the game to allow proficiency in more exotic things. For example taking a proficiency in tails. The idea would be that you get to add your proficiency bonuses on any action involving tails. Like if you were using your tail to pick pocket someone, or Identifying that these marks on the ground come from a dragon tail. It's a little silly idea, but I can see myself or my players wanting to pick it up.
The can of worms I an dealing with here is that it's both a very narrow and very wide proficiency. You could use it to do almost anything as long as you are doing it with your tail. It seems like that would brake the game, but maybe brake it in a way that makes things more fun? Like I see a player with this proficiency sticking their tail in a lock to try and pick it, or wielding a unknown weapon with their tail to claim proficiency.
Any thoughts about this idea? I think if it can be made to work, then it might be neat to see it expanded into other places. Like maybe a player could take proficiency in fine art, or metal.
The can of worms I an dealing with here is that it's both a very narrow and very wide proficiency. You could use it to do almost anything as long as you are doing it with your tail. It seems like that would brake the game, but maybe brake it in a way that makes things more fun? Like I see a player with this proficiency sticking their tail in a lock to try and pick it, or wielding a unknown weapon with their tail to claim proficiency.
Any thoughts about this idea? I think if it can be made to work, then it might be neat to see it expanded into other places. Like maybe a player could take proficiency in fine art, or metal.