CleverNickName
Limit Break Dancing
Suppose you were going to make the Extra Attack class feature also available as a feat. You have your reasons: maybe you love clerics but hate multiclassing, maybe you want to play some kind of weird "half-martial" character, maybe you just like hitting things with a hammer, whatever. You've already figured out the "Why" for your table, and now you're working on the "How." How would you balance it? How would you fill in the orange text?
Extra Attack
Prerequisites: <Your Text Here>
You can attack twice, instead of once, whenever you take the attack action on your turn.
The number of attacks increases to three when you reach 11th level, and to four when you reach 20th level.
I'm leaning toward "5th level, proficiency with a martial weapon" but I'm curious what others might think.
EDIT: Based on everyone's feedback so far, here's my latest version.
What changed?
Extra Attack
Prerequisites: <Your Text Here>
You can attack twice, instead of once, whenever you take the attack action on your turn.
The number of attacks increases to three when you reach 11th level, and to four when you reach 20th level.
I'm leaning toward "5th level, proficiency with a martial weapon" but I'm curious what others might think.
EDIT: Based on everyone's feedback so far, here's my latest version.
Extra Attack
Prerequisites: 5th level, proficiency with one martial weapon
When you use the Attack action on your turn, you attack twice instead of once.
What changed?
- Removed the scaling with level
- Only triggers "when you use the Attack action." Can't be used with spellcasting, can't be used as part of a Reaction or Bonus action.
- "you attack twice instead of once." Thus, if you are already making two or more attacks, this feat does not confer any benefit.
- this does not remove the Extra Attack features of other classes.
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