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    System for Old School Dungeon Crawl + Modern Setting?

    Maybe just use D&D, but add rules for shotguns.
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    Doing science

    I have asked that question myself and it is rather hard. Techobabble is kind of the oil to game water. Games often relay on hard and fast rules for the players to understand and then act on, well techobabble is a ways to actively avoid explaining the rules. I have a system sitting in my files...
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    Post-Apocalyptic 'Mad-Max', which game to use?

    Now that everyone has mentioned it and I looked it up. I rather like the idea of Apocalypse World. Not sure it can be done, but I like the idea.
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    Post-Apocalyptic 'Mad-Max', which game to use?

    You could try fallout. It's free. Though I think you could do well getting any good set of car rules as the other aspects of the setting could easily be slipped in any RPG. (It's car combat that people seem to have a hard time doing.
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    D&D 5E (2014) Warlording the fighter

    A quick aside. I hate re-fluffing abilities. In my mind fluff and rules are intertwined and you can't just separate them. Fluff is rules and rules are fluff.... At least that is how I view it.
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    D&D 5E (2014) Warlording the fighter

    I don't recall if temporary hp get you up when your incapacitated or not. I thought they did. I don't know about an actual heal skill because it would feel right from a narrative perspective to me. I mean if you want to heal heal, then crack open your healers kit. Also if you have a healing...
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    D&D 5E (2014) Warlording the fighter

    Let me take a crack at this too. I whould want to avoid making the abilities feel too much like magic because your not magic. 1) an at will ability to give people a small ammout of temporary HP. It would be their healing ability. A actual heal would feel too much like magic to me, and doing...
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    D&D 5E (2014) Doing 5ed without classes.

    I am thinking classless. I don't know how you got the idea I was thinking about dropping levels? A thought. When it comes to scaling powers, I don't like retaking the same thing over and over. Like if you take sneak attack at level 1, It doesn't feel good to then have to buy the upgrades for...
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    D&D 5E (2014) Doing 5ed without classes.

    I really do love proficiency bonuses because they are so easy to hack. They take a lot of the work out of most of my ideas. With HP, I thought about just using con + some number. Want to be more HPy then just bump your con. (I thought bout doing something like con x 2, but you know negative...
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    D&D 5E (2014) Doing 5ed without classes.

    It doesn't take much to prompt me. I saw someone say they wanted a PnP verson of Deus Ex, I thought oh that whould be neat, I wonder if I can hack it into D&D (I kind of like the system.), but it's not really a class like setting, so can you even do classless in D&D. Then I made this thread to...
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    D&D 5E (2014) Doing 5ed without classes.

    This is just a hack thought, but what if we wanted to rig 5ed to be classless? Could we just do a system where you have a feat a level, or would that not be enough of a bonus? HP and damage are the more tricky aspects because the game expects them to go up in order to keep pace with CR? Has...
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    D&D 5E (2014) Fifth Age: A hard science fiction 5e conversion

    I like it. I haven't got to read it all yet, but a hand full of thoughts. Some of your background features seem more like actual abilities. Like the tank born's double proficiency bonus. (Also isn't tank born a subrace why have them both?) I would have made computer use a tool proficiency with...
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    D&D 5E (2014) Resources for a 5E Post Apocalyptic Hack

    It's still basicly d20, so you can poke around d20 apocalypse for some stuff. You know rules for scavenging and building things. I have thought about converting the tech guide, but it's kind of hard. A lot of the items in it would need to be totally redone because they lean on mechanics that...
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    starship scale

    Yep An FTL drive can work a lot of ways. It's basically imaginary, so make it in a way that supports what you want to do. Like I like small ships, so my imaginary drive has a inbuilt size limit that means most ships are about millennium falcon sized. Because the ships are only so big, the space...
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    Homebrew Alchemy Crafting?

    I think your on about the right track for what you want to do. One thought I have is don't sweat the small stuff. That is don't put too much focus on like the skill check, cost or time factors. Keep all of that simple because it's not very interesting. Like don't try and to tie time it takes to...
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    starship scale

    Ya if your using a ship as an adventure location, then being bigger helps. You want at least dungeon size likely. With a transport ship, it doesn't really matter in most cases, you would just want to worry about the other things players would do with it. With a ship as a base, I think you want...
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    starship scale

    This is more of a general thought here, but how big should a spaceship be? I kind of think that, for a table top RPG, small ships (About the size of a house.) are the best. They keep the players closer to the action rather then far away in the bridge. It keeps the players important and...
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    D&D 5E (2014) Stealth Sequences

    I go by actions. If the player wants to do something sneaky like. They make a roll and I compare it to anyone who has a reasonable chance to notice them. (Then maybe the guards get an action of their own. Time is played kind of loose.) If I want to get fancy (and I almost always want to) I have...
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    D&D 5E (2014) Dose D&D have room for a diplomat class?

    That works. I did have a idea for a generic rule where you could reconfigure a system to do something new like reconfigure your sensors to detect cloaking, or maybe reconfigure your beam weapons to act as sensor probes. If you pass, then it's a simple flip switch, if you fail, then you can retry...
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    D&D 5E (2014) Proficiencies don't make the class. Do they?

    Wouldn't that be about the same difference between a dex fighter and a str fighter? Hmm Now that I think about it the difference between a bow fighter and a sword and board fighter might be bigger then the difference between a sorcerer and a wizard?
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