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  1. Destil

    Back at the table - new charcter older player

    Master at Arms is very hard to beat, even with a character as accurate as a thief (who can also take advantage of the quick swap rapier <-> shortbow it provides). As far as a skill-based feat, picking up a multiclass feat that comes with a skill training may be the way to go. What skills are...
  2. Destil

    Tweaking party composition

    Eh, I'd avoid a gouge-charge build just because it looks like your party isn't super-optimized, and such a build very much is. Charge is the strongest and easiest thing to abuse in the rules right now by far. A good solid great-weapon fighter with a hammer or an axe would also, for me at least...
  3. Destil

    Dragon 399 - Heroes of Tome and Temple

    The seer is pretty terrible mechanically. I don't look forward to arguments over what a 'meaningful' action are, or the inevitable rounds of "Monster Knowledge Check as a free action, minor action perception to make sure no one's hiding in those brush, Daily."
  4. Destil

    D&D 4E Understanding 4e Weapons

    A friend of came up with this, his desire to build a 4E modern and add more firearm support. I've been attempting to use it to round one a few of my own proud nails, slowly, by trying to come up with rules to make martial weapons work on par with superior via feats. Ranged weapons really are...
  5. Destil

    34th level magic items...how about 40th level items...42 maybe

    My preferred math fix in an ideal world is making plussed items go to +9. I've thought about extending the loot table to 34th level a few times as well. Since they would be, literally, rare I think just letting them go off the edge of the chart is the best thing to do in that case.
  6. Destil

    3 PC Party - Go Taclord?

    This guy is an example, assuming pure PHB1 with no errata. I took the power swap feats because, why not? You most likely already have enough shift powers to keep the rogue always in flanking and there aren't that many amazing feats in PHB1. If you worry less about doing everything in a 100%...
  7. Destil

    3 PC Party - Go Taclord?

    Go taclord, take powers with big [W]s and bonuses to hit/damage over ones that grant attacks and get a big weapon. Easy.
  8. Destil

    D&D 4E New to 4ed Wizard Class

    Enchantment wizards are good at getting enemies to kill each other. Illusionists are good at screwing enemies over. The Illusionary Ambush and Phantom Bolt at wills, for example (though Freezing Burst is pretty much better than bolt in most ways until you start getting illusion benefits from...
  9. Destil

    Rule of Three 5/9/2011

    Funny, given that the power point augmentation classes would be the easiest, IMHO, to build in essentials style. Just given them one augmentable at-will (their Power Strike equivalent) and power points. Done and done.
  10. Destil

    Ways to Fix the Feat System in the Future

    This is similar to how I'd approach it, but not really in the same vein. I want a feat/talent split to reduce complexity. Say we stick with 30 levels. What I'd want is talents to be things that are potentially powerful, but don't increase complexity. Things like weapon and armor proficiency...
  11. Destil

    Rules Cleanup - Weapons and Implements, Bonuses and Plusses

    So I don't forget: Move mastery feats to Paragon Tier, add Level 18 Prerequisite. Level 21 'combat mastery' has no requirements. Remove ability to retrain feats cross tier so you have a small mechanical advantage for getting the harder to attain mastery. Critical thoughts: Extra crit damage...
  12. Destil

    Rules Cleanup - Weapons and Implements, Bonuses and Plusses

    No I hadn't. ... Nice to see I'm not the only person who felt all healing bonuses should be typed and expressed as a bonus to healing surge value.
  13. Destil

    Legends and Lore / Rule-of-Three Puzzle

    They need to give Rich Anderson more work.
  14. Destil

    I need advice for a new Sentinel Druid.

    Oh, hey. I've been doing it wrong all this time. Good to know.
  15. Destil

    I need advice for a new Sentinel Druid.

    The wizard is being absurdly stupid. Prone opponents grant combat advantage. So the -2 to hit with ranged evens out to -0 (or +2 with area attacks).
  16. Destil

    Rules Cleanup - Weapons and Implements, Bonuses and Plusses

    Misc [anything else goes here]
  17. Destil

    Rules Cleanup - Weapons and Implements, Bonuses and Plusses

    Feats Remove - All expertise feats, improved defense feats. New Feats Implement Training Choose one of the following properties, you can apply the benefits of that property to any implement attack you make: Sweeping, Distant, Energized (choose one energy type), Piercing, Guarded, Empowered...
  18. Destil

    Rules Cleanup - Weapons and Implements, Bonuses and Plusses

    Magic Items Weapons and Implements Magic Weapon or Implement Type: Any Rarity: Common Level: 2: +1; 5: +2; 8: +3; 12: +4; 15: +5; 18: +6; 22: +7; 25: +8; 28: +9 Critical: 1d6 per plus. Vicious Weapon or Implement Type: Any Rarity: Common Level: 3: +1; 6: +2; 9: +3; 13: +4; 16: +5; 19: +6; 23...
  19. Destil

    Rules Cleanup - Weapons and Implements, Bonuses and Plusses

    Weapon, Armor & Implements charts New weapons: Heavy Javlin - Military two handed throwing spear. Angon - Superior one handed throwing spear. Replaces Tantalyr. Dory - Superior one-handed reach spear. Replaces warspear. Hawkeye - Superior two-handed throwing axe. Other changes: Gouge - 1d12...
  20. Destil

    Rules Cleanup - Weapons and Implements, Bonuses and Plusses

    Wherein I try and do everything I outlined in the first two points here. Doubt I'll ever even use this in a game, but it's been a while since I scratched my tinkering itch. To do Get basic list of common/uncommon/rare plussed items, establish baselines of what each class can do. Throw out most...
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