Destil
Explorer
Wherein I try and do everything I outlined in the first two points here. Doubt I'll ever even use this in a game, but it's been a while since I scratched my tinkering itch.
To do
A friend did this trying to reverse engineer weapons for a modern variant he was building. There's some outliers but it's very good as a starting point:
To do
- Get basic list of common/uncommon/rare plussed items, establish baselines of what each class can do. Throw out most garbage options and start fresh.
- Faster crit scaling (level 10 PC has a +3 weapon grating +3dX, level 30 has a +9dX): Overpowered, bug or feature?
- Should I also come up with better mastery solution(s)? Remove mastery because the above would be abusive with it?
- Establish baseline rules for things like energy/damage type swapping/adding and constant item bonuses to damage.
- Implements all need an extra bonus. Weapliments also need to be solved here.
- Fix/Improve non-magical throwing weapons.
- Round out support for weapon/implement types.
- Minor feat cleanup - mostly removing old math fix feats.
- Come up with reasons to use martial weapons. Scimitar Dance as a baseline?
- Versatile is mathematically balanced, but unsexy at paragon and epic. Needs something cool.
- Magic shields are uninspiring (though killing armbands will help a lot there).
- Score all weapons (see below), remove the 1-2 point variances, clean up inconsistencies like range (maybe).
A friend did this trying to reverse engineer weapons for a modern variant he was building. There's some outliers but it's very good as a starting point:
weapon Building System said:Weapons are built with these point totals:
A simple 1 hander is built with 7-9 points.
A simple 2 hander is built with 9-11 points.
A military 1 hander is built with 10-11 points.
A military 2 hander is built with 13-14 points.
A superior 1 hander is built with 11-13 points.
A superior 2 hander is built with 15-16 points.
Each half point of average damage is worth 1 point, including average damage that comes from the brutal property. (2d4 and 1d8 Brutal 1 both cost 10 for example)
A +3 proficiency mod is worth 2 points.
The High Crit feature is worth 1 point.
Off hand is worth 2 points.
Thrown is worth 2 points. The range seems.. totally arbitrary and made up.
Reach is worth 3 points.
Versatile looks like it is free.
Belonging to more than one weapon group is free.
Ranged weapons require a LOT more speculation since there are fewer examples to work with.
Ranged weapons get, for free, load minor and a range of 10/20, 15/30, 20/40 depending on simple, military or superior.
Adding 5/10 to a ranged weapons range is worth 1 point.
Free reloads costs 2 points.
The reload of a repeating crossbow costs 1 point.
No real idea what small is worth, maybe 2 points?