With the edition warring, anxiety about revisions, etc., I wanted to take a break from that negativity in my life.
I've got an uneven history with Pathfinder 2E.
Stage One: I disliked it greatly during the playtest
Stage Two: I had a bad experience with the first campaign I tried with the full rules
Stage Three: Enjoyed some Pathfinder Society at a virtual con
Stage Four: Had a mixed bag on my second campaign and abandoned it
Stage Five: Players rage quit the third campaign I tried
Stage Six: Finally found a group that seems to like it
That seems like a lot of trials and a lot of bad experiences, but I think it's been worth it. I think that PF2 is one of the best TTRPGs on the market today.
Things I love about Pathfinder 2E.
1) Three action economy
It's simple to explain, gives lots of variety, and players feel like they can do things
2) Best online tools in the industry
From Pathbuilder to Archives of Nethys to its implementation on Foundry VTT, it has the most complete (and free) rules online
3) Lots of player options
Ancestries, classes, builds - every party can look unique and most players can find something they're excited to play.
4) The lore books are fantastic
The Mwangi expanse book, for example, is beautiful. It's creative, it's varied, and it's unique.
5) Published adventures can go to 20th level
High level play is usually ignored by other game companies. Pathfinder 2 hasn't shied away from it.
6) Magic item economy
7) Great downtime rules
8) Rules for Skill Challenges
(The victory point system is basically skill challenges from 4e, reworked.)
9) Make your own monsters
It actually presents rules for making monsters (instead of just altering existing ones).
10) Non-magical healing is effective
I've got an uneven history with Pathfinder 2E.
Stage One: I disliked it greatly during the playtest
Stage Two: I had a bad experience with the first campaign I tried with the full rules
Stage Three: Enjoyed some Pathfinder Society at a virtual con
Stage Four: Had a mixed bag on my second campaign and abandoned it
Stage Five: Players rage quit the third campaign I tried
Stage Six: Finally found a group that seems to like it
That seems like a lot of trials and a lot of bad experiences, but I think it's been worth it. I think that PF2 is one of the best TTRPGs on the market today.
Things I love about Pathfinder 2E.
1) Three action economy
It's simple to explain, gives lots of variety, and players feel like they can do things
2) Best online tools in the industry
From Pathbuilder to Archives of Nethys to its implementation on Foundry VTT, it has the most complete (and free) rules online
3) Lots of player options
Ancestries, classes, builds - every party can look unique and most players can find something they're excited to play.
4) The lore books are fantastic
The Mwangi expanse book, for example, is beautiful. It's creative, it's varied, and it's unique.
5) Published adventures can go to 20th level
High level play is usually ignored by other game companies. Pathfinder 2 hasn't shied away from it.
6) Magic item economy
7) Great downtime rules
8) Rules for Skill Challenges
(The victory point system is basically skill challenges from 4e, reworked.)
9) Make your own monsters
It actually presents rules for making monsters (instead of just altering existing ones).
10) Non-magical healing is effective