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    D&D 5E (2014) Player Hit Points

    There only one HD size for PCs, and one for NPCs for that matter, and you don't tend to rely on HP as a primary form of mitigation so it works well within the system. It's a neat little psychological trick to break that connection with players that they're supposed to be hit all the time. A...
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    D&D 5E (2014) As a DM, how do you handle monster hit points?

    I determine the NPCs hp based on whatever is going on in game. A bunch of well rested and fed NPCs are going to be in a better state of mind and healthier than a half starved band of bandits during a harsh winter. This also makes a good shortcut for setting up potential scenarios because not...
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    D&D 5E (2014) Player Hit Points

    Works well for E12-13 or just games that cap about that time. After that the systems different design directions make it difficult to use that approach. The without number family has a goal of keeping combat focused on logistical thinking so combat is always a risk where DnD has a sharper power...
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    D&D 5E (2014) Player Hit Points

    Specifically for 5e I max first 2 levels then it's a table vote to take average or roll. I find the ability to recover HP more important than the max after the first few levels anyways.
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    D&D 5E (2014) The lazy fix to alchemists

    The issue with the armorer is that it doesn't fit the play meta of "all the damage now" to succeed in conflicts which unfortunately is understandable due to the lack of real counterplay features This means when they want tougher NPCs they just crank up the numbers. There just isn't much room...
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    D&D 5E (2014) The lazy fix to alchemists

    Yea the hang ups are mostly avoidable with minor word changes. As for the second part, all the alchemist features have this tag: ...Whenever you cast a spell using your alchemist's supplies as the spellcasting focus... Or ...provided you use alchemist’s supplies as the spellcasting focus...
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    D&D 5E (2014) The lazy fix to alchemists

    A lazy fix IMO would to got patch the two biggest hang ups. 1) the EE aren't easily applied to others unless they are knocked out. This severely limits their application when time matters. Solution: allow applying them as the same action if a spell slot is used to create it and allow the...
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    D&D 5E (2014) (House Rules) All weapons do the same damage... Who has made this work?

    The issue is that the difference between most weapons (as written) is largely forgettable. The gap between the smallest and largest damage die is ~4 damage. Even with expanded critical ranges it doesn't do much good to waste the page space for something so tiny. Damage on weapons can be a...
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    D&D 5E (2014) (House Rules) All weapons do the same damage... Who has made this work?

    For my games (and WIP) went a step further and removed damage dice from the process. The damage is the difference of the attack roll and the targets defense so rolling a 15 vs AC 10 would be 5 damage. Martial classes get a build in attack bonus and the half and half get a truncated version...
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    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    Rerolls are a while different issue. Spells are ripe with it but it's not necessary in isolated problem
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    D&D 5E (2014) What, if anything, bothers you about certain casters/spells at your table?

    Can I just say all of it? It's really difficult to make spell casting in DND work on any deeper level than a bunch of specific special rule exceptions that have to be individually memorized or referenced with no coherent pattern. You can't make intuitive decision without risking shooting...
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    D&D 5E (2014) Rune Knight Is The Best Fighter Overall IMHO.

    I think it depends on your local table culture but when I was GMing Al, PaM at least was extremely prevalent but that was much earlier in the additions life cycle before there was a lot of racial options that had built-in bonus actions.
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    D&D 5E (2014) Rune Knight Is The Best Fighter Overall IMHO.

    That's a thing good right? It's a different option that doesn't just fall in the typical better/worse* paradigm so it allows more diversity in players options rather than "Im GWM/PAM with X class" clones.
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    D&D 5E (2014) Rune Knight Is The Best Fighter Overall IMHO.

    DnD has never handled scale well so I guess that part is expected. Oh it's an easy reskin it's just irksome that they took the time to create such a squared away PC option and then fumble on the flavor.
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    D&D 5E (2014) Rune Knight Is The Best Fighter Overall IMHO.

    Rune knight proves you can have a PC option that is extremely engaging, has a lot potential meaningful choices, and isn't just pages of overwhelming choices that boil done to "pick these because they are better than the rest so the rest is dead space." The fact that mechanically it clicks as...
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    ATTACK! MCDM's new rpg and removing the to-hit roll

    Interesting approach. My WiP is almost the same idea in reverse where there is no attacks but defenders roll to see if they hit and that roll determines the damage which has a cap depending on gear.
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    D&D 5E (2014) Exploring Eberron and Chronicles of Eberron

    For the money they some of the best written stuff for 5e regardless of setting. Both books are a wealth of actual content. The PC options are conservative power wise but are reasonably enjoyable which is arguably more important. I like the mav artificer even if it's weak. Has the strongest "i...
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    D&D 5E (2014) How does Mage Slayer feat reaction attack sequence with the spell effects of the triggering caster?

    It's a common misread because it doesn't make any sense so it goes under the radar for a lot of tables. Not necessarily a bad thing. Nothing worse to see the look on a player's face when you tell them that that really cool but relatively weak thing that they were excited about doesn't work the...
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    D&D 5E (2014) How does Mage Slayer feat reaction attack sequence with the spell effects of the triggering caster?

    RAW it's afterwards so the fear is kinda pointless. RTMS is say before the trigger like shield. It's already a very limited feat.
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    D&D 5E (2014) What do you about dead levels in multiclassing?

    It works fine because 5e is overall resilient to such factors not because it's well implemented. You can do some crazy stuff with the system and be fine hence why you have the champ fighter and infinite angle armies coexisting to a point. Including it at all is already in the "modify for the...
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