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  1. Pielorinho

    Insubstantial's effects

    Karlindel, thanks for the observation! None of my PCs have that feat, so it shouldn't be a problem. s-dub, that's a very interesting idea. The solo will be in a crypt room, one of the high priests of a certain sect. The PCs will pass through some other rooms on the way, and it's possible...
  2. Pielorinho

    New stealth stuff from WotC

    I'm not sure that's true, if you hide directly behind it on the diagonal. Remember that you have to choose just one corner from which you're going to be tracing. (I'm not great with spatial puzzles, though, so I could be wrong). Daniel
  3. Pielorinho

    New stealth stuff from WotC

    Paul! It's Daniel, from Chapel Hill. Do I have the right Paul Strack here? If so, good to see you around! Daniel
  4. Pielorinho

    DMs: how do you decide how critters respond to conditions?

    What y'all are saying makes a lot of sense. It also raises another issue: how aware do you usually consider critters to be about the fact that they've been marked? I lean toward full awareness: I figure the mark constitutes a defender's laserlike attention suddenly being paid to a...
  5. Pielorinho

    New stealth stuff from WotC

    Of course you're right. Somehow I was thinking that modified only applied to movements made once you were already stealthed, but it clearly refers to the move during which you become stealthy. Thanks! Daniel
  6. Pielorinho

    New stealth stuff from WotC

    In an outdoor setting with light underbrush, the rogue makes a bluff check, or uses/waits for an ally to impose a combat-advantage-condition on the opponent, or suck it up and move into a flanking position :). I'd have some problems with the idea of a rogue hiding from an enemy by ducking down...
  7. Pielorinho

    New stealth stuff from WotC

    Valesin, two points. First, you can also do it when you have superior cover, which can still let you be seen; it grants an advantage in this respect (essentially making it nearly impossible to hit you, and giving you combat advantage when you have superior cover). Second, you can move from...
  8. Pielorinho

    New stealth stuff from WotC

    To verify that this strategy would work: The PCs are in a room with 5' diameter pillars in it. A rogue moves at normal speed across the room to a location that grants her superior cover against an enemy. Until she ends her movement, she has little or no cover or concealment. At the end of...
  9. Pielorinho

    Insubstantial's effects

    My players stay away, please. From p 277: I can see the point of this phrasing for PCs, and for creatures that may spend part of their time insubstantial For creatures that are always insubstantial, however, is there any reason for me as a DM not to just double their hit points? The...
  10. Pielorinho

    Changing the Self-Deleting Spell Book

    Here's my solution: They don't disappear from the spellbook. It's just that the wizard is out of practice with them. When a fighter retrains Steel Serpent Strike and instead takes Spinning Sweep, it's not like the sword she used to make her Steel Serpent Strike vanishes. She's just stopped...
  11. Pielorinho

    Level 4 wondrous item conversion

    My players stay out! x x x x x I'm running a homebrew adventure, and the level 2 players are about to come across one of my favorite all-time magic items: a decanter of endless water. It should be a level 4 wondrous item, and I'm thinking of giving it the following writeup: What do y'all...
  12. Pielorinho

    DMs: how do you decide how critters respond to conditions?

    My guess is most DMs have some rules of thumb they use for deciding how monsters respond to the following kinds of conditions: 1) Being marked by a fighter; 2) Being marked by a paladin; 3) Being the target of a riposte strike; 4) Being the target of dire radiance. Each of these conditions...
  13. Pielorinho

    Divine Challenge at the end of your turn

    This thread is still going on? Huh. At any rate, "marked" is a condition in part because there are a fair number of monsters who mark their targets but don't have any cool bonus effects to the mark except for putting that condition on the target. We've long since settled the issue in our...
  14. Pielorinho

    Tensir's Floating disk of do everything + Cranky DM

    I kind of like the idea of a wizard on a floating disk raining death down on an anthill, laughing Daniel
  15. Pielorinho

    Tensir's Floating disk of do everything + Cranky DM

    I kind of like the idea of a wizard on a floating disk raining death down on an anthill, Daniel
  16. Pielorinho

    Minions

    Controllers become *less* powerful. In my limited experience, the party's wizard has excelled at taking out minions. Other characters who specialize in attacking multiple enemies would similarly suffer. (Note that the wizard often does like 4-5 points of damage to several enemies at once...
  17. Pielorinho

    Tools for adventure design?

    I've pretty much stayed out of news about 4e until recently, so this may be an age-old question; my apologies if it is. Are there any currently available and legal tools for helping to design 4e adventures? My ideal would be a source from which I could cut and paste monster stats: I like...
  18. Pielorinho

    Craving battles

    I'm running my first campaign in about 5 years, and we're two sessions into it, and it's so far a blast. It's a heavily modified version of the Kobold Keep adventure from the DMG (it's in an abandoned manor, with the final battle in a galley kitchen and the rolling boulder trap replaced with...
  19. Pielorinho

    DMG Intro Adventure - Big Spoiler!

    That reach thing is excellent to know--I would've misplayed it also. I did a test-run of this adventure with 5 PCs awhile ago. Nobody dropped during it: the sword-and-board fighter got off a daily that gave him +3/+3 to each attack, and marked the dragon. The dragon had to choose between...
  20. Pielorinho

    Do casters have a harder time hitting?

    Okay, that makes a lot of sense. I was worried that there was some bonus to attacks for casters that I was missing; their non-AC attacks seem like they're the answer. Thanks, everyone! Daniel
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