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    Paragon Path names revealed by Jonathan Tweet!

    I like "Astral Weapon of <Diety>" also. Kinda fits into the whole agent of your divine patron sort of deal.
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    Raise Dead: A nice big bone to the simulationists

    "He distinctly said 'to blaaaive', and we all know to blaive means to bluff. So someone was probably playing cards, and he cheated..."
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    I'n a little concerned...

    I'm guessing the trip exploit will be an attack that does damage and knocks your opponent prone if it connects. No opposed ability checks, no chance to be tripped in return if you miss. You hit your opponent so hard he lands on his back. In 3e, trip was powerful because it denied full attacks...
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    Features

    Melee classes with distinctly different fighting styles and mechanics that match. The Fighter looks really fun to play. And he gets benefits and cool abilities for using a shield. That's awesome.
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    I'n a little concerned...

    The reason I'm okay with things like trip being encounter powers is that I thought 3e's philosophy regarding trip, disarm, and similar maneuvers made sense, but didn't work out very well in actual play. Trip was balanced around the idea that it conferred an advantage (denying your enemy a full...
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    I'n a little concerned...

    Someone explained it very well in another thread. One reason there's a basic attack is so that player attacks of opportunity (or whatever they're called now) are just quick sword swipes or what have you. The players actual attack actions are likely to be Tide of Iron or Cleave or other...
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    D&D 4E Trauma and damage in 4e

    *shrug* Everyone likes different things. Some people enjoy more lethal, dangerous games. I imagine it's the sense of danger, the feeling that every victory is earned against great odds, that fighting smart and using every edge available to you leads to more satisfying, and more believable...
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    Cloaks are a Neck Item?

    Correct me if I'm wrong, but isn't that a goal of 4th edition as well? To get away from characters being in large part defined by the bonuses their gear gives them? I think I read that the designers wanted to do that. Or at least make games with low magic or rare magic require less DM tuning to...
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    Changes in shields?

    When I saw the reflex part, the first thing I thought of was a fighter throwing his shield up to absord part of a dragon's breath. Seems pretty cool to me. I like that the example lets you protect your friends too.
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    D&D 4E the 4e debate: a typology of players

    Put me down as a #9. Things change. I liked 3rd, I liked 3.5 more, and I think I'll like 4th more than that.
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    D&D 4E 4E balance: Does it extend to PvP?

    Sorta what Plane Sailing said. I've only ever played 3rd and 3.5 edition, but it seemed pretty clear to me that the classes are emphatically not balanced around being equally powerful in 1v1 duels. Casters in 3rd edition simply have access to all sorts of combat-altering effects that...
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    Alright already!!!

    Said it better than I attempted to (and failed) earlier in the thread. Trip in particular is really bad in this way. It's a risky, not-very-sure-thing maneuver that will, as often as not, leave a character knocked prone and wishing he'd just attacked, unless he invests in being good at it, at...
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    Alright already!!!

    What I like about what I've seen is that the encounter/daily power mechanic has freed special combat options from the need to be difficult/disadvantageous to use in some way. Trip had to have penalties or a risk associated with using it without feats, or else people would just trip all the...
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