Jefe Bergenstein
Legend
Andur said:Not sure I understand your point. If a DM will not allow violent (or even non-violent) intraparty interaction, that is the DM (and party's) choice. However, using the same mechanics to make a PC to make your "main villians" esp if they were of PC races has always been a pretty standard DMing technique in my experiences.
Using 3.x mechanics, a tribe of orcs was usually a bunch of orcs per MM and then a shaman which had some cleric levels and a chief with some barbarian/fighter levels. Turn it into a bandit camp and you had a bunch of warriors/commoners/experts led by a Rogue, Ranger, Barbarian, etc...
Like I said, I'm not sure if you'll still add classes to things to create NPC adversaries. NPC kobolds dont have feats, why would NPC human bandits? An enemy human NPC wizard might not have levels in the PC wizard class, and may be created using a different system. So the game wouldnt necessarily be expected to be balanced about a heroic class fighter vs. a heroic class wizard, because you arent expected to face off against them.