Search results

  1. 1748369207015.png

    1748369207015.png

  2. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    You could release it as a beta or ashcan edition and get feedback and whatnot and then release the full version with art when you're ready. I'd still probably lay it out in Affinty or InDesign if you have the capability. If you don't I may be able to help you out with that bit.
  3. Fenris-77

    Shadowdark Let's make Shadowdark monsters!

    I've been creating all kinds of new monsters for my Shadows of Empire project. I've done some individual monsters, but a lot of my work has gone into themed multi-page bestiary spreads, similar in some ways to The Monster Overhaul. Here's the Beastman spread: My Ratfolk entry (read Skaven)...
  4. 1748250834602.png

    1748250834602.png

  5. Fenris-77

    RPG Print News – Two Little Mice, Arc Dream Publishing, and More

    The clothbound hardbacks are gorgeous, they are worth a bit of a hunt.
  6. Fenris-77

    RPG Print News – Two Little Mice, Arc Dream Publishing, and More

    It got done as part of the Gardens Kickstarter. I have the matching hardbacks on my bookshelf.
  7. Fenris-77

    RPG Print News – Two Little Mice, Arc Dream Publishing, and More

    Both Stygian Library and Gardens of Ynn are wonderful. They share a basic set of procedural crawling mechanics but the devil (or Fae, or Red Librarian) is in the details.
  8. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    If anyone here bought Shadows of Empire I just released a bespoke character sheet for it on DTRPG that has entries for careers and a corruption tracker. This isn't the thread for links, but it's there is anyone wants it.
  9. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    I get it, I really do, but I think that's another part that's entirely in the hands of the implementation, not really a bug that's part of the idea itself. Anyway, I don't want this to seem like an argument, I'm just keen on the idea. There's no reason you need to be though.
  10. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    Yup, we're talking about the same play loop. I wasn't suggesting that everyone should be equally interested in domain or intrigue play. Just that neither runs counter to the core loop, except in ways you mention above that are, no offense, simply a specific version you added for your example. If...
  11. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    I assume you're talking about the dungeon-town loop? That's something that every OSR game has. I think domain play is indeed a different loop, or perhaps a related loop depending on how it's implemented, but in neither case is it counter to the existing system. If it were well designed I think...
  12. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    I think I'd position stonghold play as what happens at 10th level in Shadowdark. It seems like a natural segue. The focus just shifts from character advancement to domain play. Hmm.
  13. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    I don't think it would be too hard, the mechanics are pretty similar.
  14. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    There's a Merchant class and a Lancer class. The Lancer is an adaptation of the Desert Rider class from Cursed Scroll to fit the setting. I'm not sure about the Ranger, although there is a Ranger avilable for free from Arcane Library.
  15. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    I did. The Sentinel class from Shadows of Empire was specifically designed to handle Witchunter character concepts, among others.
  16. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    Were is key word there. They aren't written like that as a matter course any more. I see no reaosn to priviledge modules from the early 80's.
  17. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    It's not really deadly. I'd probably call it unforgiving.
  18. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    No, that's a bit of a canard. The goal of a tournament design in player enagement. It makes sense to ratchet up tension before killing anyone off. KIlling someon off 5 minutes in accomplishes none of the goals of the design. That's not to say that someone couldn't die 5 minutes in, of course...
  19. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    I think not ratcheting tension before you spring a deadly whatsit seems like a missed opportunity. 🤷‍♂️
  20. Fenris-77

    Shadowdark Shadowdark General Thread [+]

    Gary has his own thing, i get that. I'll stand by my general statement though. Killer stuff should be buried at least 20 minutes in.
Top