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  1. Corone

    Game Design Masterclass: Going Diceless

    In my experience you decide to fall into the pit because you think that would be an interesting result for your character, or that it is just what you think would happen (they are such a clutch there is no way they get out of it). Each player becomes the GM of their own narrative to a large...
  2. Corone

    Game Design Masterclass: Going Diceless

    While they are pretty (oh so pretty) you don’t actually need dice to play a role-playing game. If we don’t mind the Gamemaster fiddling with results to improve the story (when players do it, that’s just cheating) how much do we really need to roll something? Some GMs say they only roll as they...
  3. Corone

    Game Design Masterclass: Alien

    Oh, I’m a big fan of Corolis too. It’s my benchmark to beat for Dune :)
  4. Corone

    Game Design Masterclass: Alien

    In looking at examples of great game mechanics I don’t often pick a modern system. But I’ve not seen a system as well designed as Alien since Pendragon – and I don’t say that lightly. Free League’s (Fria Ligan) Alien game is a masterclass in not only how to reflect a license but how to make a...
  5. Corone

    Game Design Masterclass: James Bond 007

    Watching the trailer for the upcoming movie No Time to Die (the 25th Bond film) I realized it was about time to share a bit of love for one of my favorite long out of print games. While Ghostbusters is often held up as one of the greatest early licensed games, for me its James Bond 007. The game...
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    amberdicelessrpg.jpg

  7. Bond.gif

    Bond.gif

  8. alien_banner_2000x1000-1.jpg

    alien_banner_2000x1000-1.jpg

  9. Corone

    Design Masterclass: 7th Sea

    Anyone who knows me will wonder why it took me so long to get round to what is probably my favorite game of all time. However, I'm sad to say that in this example I'm not going to talk about the numbers. First Edition 7th Sea had some rather basic rules problems (mainly the importance of...
  10. 7thsea.jpg

    7thsea.jpg

  11. Corone

    Design Masterclass: Tails of Equestria

    Yes, you are reading that right, Tails of Equestria, that horse game. I am indeed talking about that game following the adventures of Pinky Pie, Twilight Sparkle and their friends in the magical land of Equestria where 'My Little Pony' is set. What is so great about it I'm adding it to a series...
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    mlp-starterset-adb-product_orig.png

  13. Corone

    Design Masterclass: Smallville

    Simply put, in Pendragon you make a trait roll to see how you deal with the result of a situation or test. They determine your motivation, or how you feel about your actions, but don't determine how well you do. 'I'm about to fight, will I be a coward or dive in' 'The enchantress is really into...
  14. Corone

    Carnival Row and the Changing Face of Licensing

    With so many amazing ‘geek friendly’ shows on television at the moment, it’s not rare that I start watching another and think ‘this would make an amazing RPG’. This was doubly the case for me with ‘Carnival Row’ (now showing on Amazon) since I used to work on Victoriana for Cubicle 7. So I was...
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    carnivalrow.jpg

  16. Corone

    Design Masterclass: Smallville

    Having taken a look at Pendragon, it should come as no surprise that I noticed plenty of other games out there that can teach us a lot of about game design. So it’s time to take a look at one of the most underrated games I’ve ever known - Smallville. To a certain degree the license stands...
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    smallvillerpg.jpg

  18. Corone

    How Expensive is Too Expensive?

    A couple of years ago, Monte Cook Games began an experiment, kickstarting a project called Invisible Sun. The game itself has plenty of interesting ideas, and an amazing (although not unique) setting. But one thing that makes it stand out is the price. The core box set will set you back around...
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    invisiblesun.jpg

  20. Corone

    Pendragon: A Game Design Masterclass

    We all have our favorite games, but even the ones we love often have flaws we overlook or imperfections we happily house rule. However, there is one game that I find myself unable to find any flaws in. In my opinion, it is the greatest RPG system ever designed, a masterclass in simple and clean...
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