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    Spycraft 2.0 is awesome!

    You get the same thing with d20. All the "alternate complete players handbooks" you have to figure out what was changed and not changed. I've played in games for 3 months before we noticed some of the changes. For the vast majority, OGL is the way to go. If you're making complete setting with...
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    Spycraft 2.0 is awesome!

    Sorta like d20 Moderns Professions.... only with a bit more bonus and Core Ability to it as opposed to just a skill and feat bonus. You'd choose your core which is really what your character is all about, then slide through the other classes to flesh the character out? I think I'd like that...
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    Spycraft 2.0 is awesome!

    You're right, thats pretty damn cool. I was only skimming over the classes because I didn't really expect to understand what their abilities were until I got into the game a bit deeper. But I like the fact that each class has their own Core Ability that you can't multi-class into. I think...
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    Spycraft 2.0 is OGL... Odd

    You're right. My friend flipped through it and couldn't find it. I've never seen the liscense not be the last page of the book. But it's there.
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    Spycraft 2.0 is awesome!

    I'm into the chapter on skills after skimming over the class chapter. So far I've heard good things online. Havn't seen much of anything extraordinary yet. The Action dice look a little sad to me in their application as a bonus. The Skill Section so far is pretty ho-hum. I'm sure the section...
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    Spycraft 2.0 is OGL... Odd

    I think the way True20 had the OGL Liscense made me think it had to be included... actually reading the liscense it says that it must be affixed to any OGL product (number 10 in the liscense). Section 8 says that you have to incidate exactly what is open content. Spycraft doesn't do either...
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    Spycraft 2.0 is OGL... Odd

    ok, so nevermind me being crazy.:D
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    Spycraft 2.0 is OGL... Odd

    I got Spycraft 2.0 tonite and havn't had much chance to read through it in any depth. One thing I notice is that there is no mention of being OGL on the cover, nor is there any liscense attached. It mentions that it's OGL in a paragraph discussing how it's not d20 anymore... And no mention of...
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    D&D - Iron Heroes...between the poles

    First off, welcome to the boards :D Secondly, Yes. This is what Iron Heros attempts to do. Even the playing field so that each class is pretty much equal. If you're not hobbled to the CR chart as law, you can remove magic items and just try to eyeball balance and whatnot. But you're right...
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    D&D - Iron Heroes...between the poles

    I didn't know people actually used CR's in practice. :confused: Most of the GMs I've gamed with recently (including myself) use it as an eyeball guide and thats about it. To me the only balance there is happens within the group. So long as everyones on par, it's game on :D
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    Iron Heroes - Conan Conversion Symbiosis

    Wouldn't just not giving magic items have the same effect to help contain the magic items? How is another game system going to help that?
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    Tell me about True 20

    True20 is great. It's got a lot of different takes on d20isms (skills, damage, hp becomming damage save, feats, classes) which many can be easily modified and exchanged if you have some experience. I had players who wanted to roll for damage, but you don't in True20. So we rolled and it didn't...
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    Spycraft + Iron Heroes: street date for the books?

    Ok, so the street date was pretty much right on target then. I've always found it odd that some companies release a street date that occurs like a week before the game stores could possibly have it - like when the product begins shipping to the distributer. In other media (DVDs, CDs, novels)...
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    D&D - Iron Heroes...between the poles

    Over/under powered compared to what? So long as you strike a balance within the party it doesn't matter what exact power level PCs are, just set encounters accordingly :D
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    Using Monte Cook's "stunts system" in Castles & Crusades

    Considering the whole game is GMs fiat. What opponents there are, what their reactions are, what they do, what their goals are, if you're using a monster you decide if it's a normal "by the book" version or a "special" version. So in that sense I'm okay with fiat. I don't view it as something...
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    Using Monte Cook's "stunts system" in Castles & Crusades

    Attacking someone with a barrel would just be an attack. You're using a barrel instead of a sword, grenade, bow or fist. It'll possibly do damage and have some effect if it breaks (haha, you parried it!) and something fun is inside. Now if you are picking it up and throwing it at someone, a Str...
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    Making a skill-based magic system--what should I steal pieces of?

    Slayers d20 (and the forthcomming d20 Magic) by Guardians of Order both use a skill based magic system... though I'm terribly unhappy with the magic in Slayers d20. Nothing against the sytem, but nearly every spell is a combat damage spell of some sort. Thats the way the show was I suppose...
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    Midichlorians, Blood Tests, and Skeptical Players

    Making sense for Jedi or not, it sounds like mitochondria as presented in Parasite Eve (Movie and Games) to me.
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    Iron Heros

    I'll pick it up and snake ideas from it for my True20 Iron Kingdoms game :D At the very least, the extended skill difficulties will be neat for ideas. Feats will also be neat for ideas as well.
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    Skills in Iron Heroes (nifty observations, too)

    Thats basically how I've always handled 3.x skills. You have the basic benchmarks and if you want to do something suaver/extra you have a penalty/difficulty hit. Still it would be nice to have a lot of ideas written down. It would give PCs ideas and we'd get much more use out of them
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