Ibram said:...
Alot of the changes to the system (low magic-high adventure, defense based combat system, ect.) appeal to me as a DM and as a player.
Ibram said:Is anyone else looking forward to the new Monte Cook creation "Iron Heros"?
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Akrasia said:What does Iron Heroes do that Conan does not already do?
It seems that Conan already accomplishes the goal of providing a d20 game balanced for low and rare magic. It has defense-based combat, hero points, PC 'boosts' to compensate for the absence of magic, etc.
I guess that IH has the advantage of being 'setting neutral' (though I really like Hyboria). But aside from that, what is 'new' or 'better' about IH?
Just curious (I don't really have a strong attachment to either system, as both seem far too 'crunchy' for my tastes as a GM).
Akrasia said:What does Iron Heroes do that Conan does not already do?
It seems that Conan already accomplishes the goal of providing a d20 game balanced for low and rare magic. It has defense-based combat, hero points, PC 'boosts' to compensate for the absence of magic, etc.
I guess that IH has the advantage of being 'setting neutral' (though I really like Hyboria). But aside from that, what is 'new' or 'better' about IH?
Just curious (I don't really have a strong attachment to either system, as both seem far too 'crunchy' for my tastes as a GM).
The default D&Disms and power level will be there, but in the form of innate character ability and powers rather than magic items.
I'm not saying it's what everybody wants, but it's something they've been very up-front about from the first released information.GlassJaw said:It seems like semantics to me. So I might not have any magic items but my BAB goes to +25? Hmm.
Staffan said:I'm not saying it's what everybody wants, but it's something they've been very up-front about from the first released information.